Timing for Animation

Author: Harold Whitaker,John Halas,Tom Sito

Publisher: Focal Press

ISBN: 0240521609

Category: Computers

Page: 157

View: 2751

First published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.
Release

Timing for Animation

Author: Tom Sito

Publisher: Taylor & Francis

ISBN: 1136137092

Category: Art

Page: 192

View: 2392

The classic work on animation principles, now fully updated for the digital age.
Release

Action Analysis for Animators

Author: Chris Webster

Publisher: Taylor & Francis

ISBN: 1136136533

Category: Art

Page: 408

View: 5919

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.
Release

Tradigital Maya

A CG Animator's Guide to Applying the Classical Principles of Animation

Author: Lee Montgomery

Publisher: Taylor & Francis

ISBN: 1136126619

Category: Art

Page: 568

View: 3124

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.
Release

Hybrid Animation

Integrating 2d and 3d Assets

Author: Tina O'Hailey

Publisher: Taylor & Francis

ISBN: 1136136452

Category: Art

Page: 240

View: 2713

Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
Release

All about Techniques in Drawing for Animation Production

Author: Sergi Cámara

Publisher: Barron's Educational Series

ISBN: 9780764159190

Category: Art

Page: 191

View: 7853

Provides coverage of every aspect of cartoon animation art in traditional media and includes descriptions of tools and materials and techniques to render facial expressions, clothing, props, and body postures to give characters individuality.
Release

Stop Motion: Craft Skills for Model Animation

Author: Susannah Shaw

Publisher: Taylor & Francis

ISBN: 1136141332

Category: Art

Page: 264

View: 1229

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio. Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).
Release

Animating with Stop Motion Pro

Author: Mark Sawicki

Publisher: Taylor & Francis

ISBN: 1136135898

Category: Art

Page: 260

View: 5156

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Detailed exercises allow you to develop professional animations with the included free trial of Stop Motion Pro 7.0.
Release

CSS Animations and Transitions for the Modern Web

Author: Steven Bradley

Publisher: Adobe Press

ISBN: 0133980545

Category: Computers

Page: 320

View: 3266

Modern websites use a variety of animated effects not only to improve usability but also to delight and surprise users. Some of these effects require complex scripting or programming skills, but many are within the grasp of designers who are already familiar with CSS and HTML. CSS Animations and Transitions for the Modern Web shows designers how to add movement to web pages over time using CSS3 style definitions. Author Steven Bradley begins as simply as possible and uses elementary skills as the basis for more advanced techniques. Conceptual explanation is combined with specific examples to give designers a solid foundation in the art of creating dynamic and appealing websites. Steven’s examples are posted at peachpit.com so readers can see the animations in action and download the code files for further study. Instructions for access are in the “Getting Started” section. With CSS Animations and Transitions for the Modern Web, you’ll learn how to make your websites more vibrant and compelling with user interfaces that are functional, reliable, and usable, as well as beautiful. Up-to-date information on current browser support for CSS animations and transitions An introduction to manipulating web page objects in both 2D and 3D space Techniques for creating smooth transitions between object states An overview of Disney’s principles for creating realistic animation and how they apply to web page designs
Release

Acting and Performance for Animation

Author: Derek Hayes

Publisher: CRC Press

ISBN: 1136135987

Category: Art

Page: 357

View: 3168

Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.
Release

The Contemporary Animator

Author: John Halas

Publisher: Butterworth-Heinemann

ISBN: 9780240512808

Category: Photography

Page: 128

View: 5515

The contemporary Animator successfully bridges the gap between past and preset techniques in animation and assists in the understanding of recent developments. Apporximately 180 drawings and over 70 colour photographs illustrate the work of well-established animators and students of animation. The book presents a wide internationsl range of examples from productions, including award winnders such as Mark baker's The Hill Farm an John Lasseter's Tin Toy. This book is for students, graduates, producers and freelance animators, showing the world of possibilties open to animators today. The contemporary Animator successfully bridges the gap between past and preset techniques in animation and assists in the understanding of recent developments. Apporximately 180 drawings and over 70 colour photographs illustrate the work of well-established animators and students of animation. The book presents a wide internationsl range of examples from productions, including award winnders such as Mark baker's The Hill Farm an John Lasseter's Tin Toy. This book is for students, graduates, producers and freelance animators, showing the world of possibilties open to animators today. John Halas has produced and directed more than 2000 films, including Animal Farm, the UK's first animated feature film. He was a founder member of the International Animated Film Association and received a Life Acheievment Award for Animation at the Zagreg Animation festival. He also received an `Annie' award from Hollywood for his distinguished contribution to the art of animation. he is co-author, with Harold Whitaker, of Timing for Animation, also published by Focal Press. illustrated with the works of well established animators examples from award winning films a classic text
Release

The Art of Stop-motion Animation

Author: Ken A. Priebe

Publisher: Course Technology Ptr

ISBN: 9781598632446

Category: Computers

Page: 340

View: 6960

Describes the history and techniques of stop-motion animation.
Release

Animation

The Mechanics of Motion

Author: Chris Webster

Publisher: Taylor & Francis

ISBN: 0240516664

Category: Computers

Page: 259

View: 3522

A guide to the fundamental principles of animation covers figurative animation, timing, acting, design, animals in motion, sound synchronization, and technical issues.
Release

Writing for Animation, Comics, and Games

Author: Christy Marx

Publisher: Taylor & Francis

ISBN: 1136144455

Category: Art

Page: 248

View: 5040

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Release

Character Animation Fundamentals

Developing Skills for 2D and 3D Character Animation

Author: Steve Roberts

Publisher: Taylor & Francis

ISBN: 1136129499

Category: Art

Page: 456

View: 2480

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.
Release

Digital Publishing with Adobe InDesign CC

Moving Beyond Print to Digital

Author: Diane Burns,Sandee Cohen

Publisher: Adobe Press

ISBN: 013396244X

Category: Computers

Page: 312

View: 5796

If you’re a designer or other creative professional who needs to create digital documents that will be read on multiple devices, you will be thrilled with the powerful tools in Adobe InDesign CC. Now you just need to know what to do with them. Digital Publishing with Adobe InDesign CC examines not just the “How” of using the tools, but also the “When” and “Why” of choosing among the various digital format options–ePub, PDF, HTML, tablet app, and so on. Clear explanations and plenty of full-color graphics will guide you through the potentially confusing digital publishing landscape. Written by two longtime publishing experts, the book thoroughly covers the theory and best practices for creating and using buttons, hyperlinks, video, audio, forms, animations, slideshows, and iPad interactivity to enhance and enliven your digital publications. You’ll learn to: Select the digital format that best fits the needs of your content and your audience Design both Reflowable and Fixed Layout ePub documents Use Liquid Layout Rules to automatically resize and reflow content to fit different-sized devices Add interactivity to create exciting PDF presentations Configure your ePub files for the best results across various reader “I’m really thrilled to see this second edition of Digital Publishing with Adobe InDesign. The InDesign team is always trying to push the possibilities of digital publishing whether via ePub, DPS or PDF. This book captures that excitement and helps the reader be successful in this ever-changing field.” Chris Kitchener, Group Product Manager, Design Segment, Adobe Systems
Release

Layout and Composition for Animation

Author: Ed Ghertner

Publisher: Taylor & Francis

ISBN: 1136129898

Category: Art

Page: 216

View: 1326

This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists. With Beauty and the Beast examples and Simpson character layouts, readers will learn how to develop character layout and background layout as well as strengthen composition styles with a creative toolset of trick shot examples and inspirational case studies. A companion website will include further technique based tools, finalized layout and composition examples and tutorials for further artistic skill development.
Release

Movie Maker

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Amateur films

Page: N.A

View: 7227

Release

Animation Techniques

Author: Roger Noake

Publisher: Chartwell House

ISBN: N.A

Category: Performing Arts

Page: 159

View: 5094

Presents a complete grounding in the history and techniques of animation
Release

Character Animation in Depth

Author: Doug Kelly

Publisher: Coriolis Group

ISBN: N.A

Category: Computers

Page: 971

View: 4096

Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.
Release