The Penguin Book of Puzzles

Author: Gareth Moore

Publisher: Penguin UK

ISBN: 0718188616

Category: Games & Activities

Page: 288

View: 9754

For the puzzle fanatic. A collection of challenges from throughout history, featuring some of the greatest ever puzzle masters . . . -------------------------- A Sumerian Riddle (circa 18th Century) There is a house. The blind enter it and then come out seeing. What is that house? -------------------------- A Charade I have wings, yet never fly - I have sails, yet never go - I cant keep still, if I try, Yet forever stand just so. -------------------------- From the riddles of the ancients to puzzles that perplex the greatest minds of today, The Penguin Book of Puzzles is a glorious compendium of conundrums from throughout history. These challenges will require all the reader's wits to solve, but range from the easy to the brain-bending and are suitable for novice and veteran puzzlers alike. There is something here to suit every taste, including crosswords, mathematical challenges, word games and logic conundrums, but also some intriguing types of puzzles that have been unearthed from centuries gone by. Timeless and entertaining, there are hours of fun waiting in this miscellany of puzzlement.
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The Penguin Book of Sudoku 3

Author: Michael Mepham

Publisher: N.A

ISBN: 9780143055426

Category: Sudoku

Page: 132

View: 5569

Sudoku is a phenomenon all over the world. The addictive logic game, originated in the U.K. and popularized in Japan, has spread across the globe. The puzzles are now syndicated daily in newspapers in Australia, Germany, Scandinavia, Italy and Spain, and the mania for Sudoku has just reached us. Sudoku may, like the crossword puzzle, stay a lifetime or it may just be the meteor-like craze of 2005, but one thing is clear: The Penguin Books of Sudoku are the most accessible introduction to the puzzle. The rules to the puzzle, as with all great puzzles, are deceptively simple and easy to understand. It's a puzzle of reasoning and logic--no math is involved--but that's not to say that Sudoku won't stretch your brain a bit. Depending on one's skill and experience, a Sudoku puzzle can be solved in anywhere from ten minutes to a half-hour. Compiler Michael Mepham provides not only the game's background, but also an easy tutorial that will turn the novice into a Sudoku expert within minutes. Sudoku is the one puzzle you won't be able to put down--it's fun, challenging, and absolutely addictive
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The Penguin Dictionary of Curious and Interesting Numbers

Author: David Wells

Publisher: Penguin UK

ISBN: 0141929405

Category: Mathematics

Page: 256

View: 8049

Why was the number of Hardy's taxi significant? Why does Graham's number need its own notation? How many grains of sand would fill the universe? What is the connection between the Golden Ratio and sunflowers? Why is 999 more than a distress call? All these questions and a host more are answered in this fascinating book, which has now been newly revised, with nearly 200 extra entries and some 250 additions to the original entries. From minus one and its square root, via cyclic, weird, amicable, perfect, untouchable and lucky numbers, aliquot sequences, the Cattle problem, Pascal's triangle and the Syracuse algorithm, music, magic and maps, pancakes, polyhedra and palindromes, to numbers so large that they boggle the imagination, all you ever wanted to know about numbers is here. There is even a comprehensive index for those annoying occasions when you remember the name but can't recall the number.
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Tribute to a Mathemagician

Author: Barry Cipra,Erik D. Demaine,Martin L. Demaine,Tom Rodgers

Publisher: CRC Press

ISBN: 1439864799

Category: Mathematics

Page: 308

View: 8369

The tradition of a publication based on the Gathering for Gardner continues with this new carefully selected and edited collection in which Martin Gardner and friends inspire and entertain. The contributors to this volume---virtually a list of Who's Who in the World of Puzzles---trace their inspiration to Martin Gardner's puzzle column in Scientific American and to his contributions to the world of recreational mathematics. Tribute to a Mathemagician contains an author index for the two previous books in the collection of books based on the Gatherings for Gardner. Sample puzzles and games include: - Tripos - Black Jack - Chinese ceramic puzzle vessels - Paper folding - Mongolian interlocking puzzles - Rolling block puzzles - Sliding puzzles - Cryptic crosswords - The Panex puzzle - Polyonimo puzzles - and more
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Besser als die Wirklichkeit!

Warum wir von Computerspielen profitieren und wie sie die Welt verändern

Author: Jane McGonigal

Publisher: Heyne Verlag

ISBN: 364109741X

Category: Social Science

Page: 496

View: 6437

Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!
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The GCHQ Puzzle Book

Author: GCHQ

Publisher: Penguin UK

ISBN: 0718185552

Category: Games & Activities

Page: 368

View: 948

GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try.
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Teufels Tag

Roman

Author: Andrew Michael Hurley

Publisher: Ullstein Buchverlage

ISBN: 3843718636

Category: Fiction

Page: 384

View: 1159

"Eine beeindruckend ungemütliche Lektüre." Times Literary Supplement Viel hat sich nicht verändert, seit John das kleine Tal in den englischen Endlands verlassen hat, um als Lehrer in der Stadt zu leben. Noch immer werden jeden Herbst die Schafe aus dem Moorland zusammengetrieben und noch immer begeht man den Devil's Day. Für die Kinder sind die Rituale und Feierlichkeiten ein großer Spaß, die Älteren wissen noch, was im Jahre 1913 passiert ist, als man den Teufel einmal nicht davongejagt hat. Erst kam ein Blizzard, dann fuhr der Teufel in Mensch und Tier, ließ die Alten an blutigem Husten ersticken und Jüngere erfrieren. Zuletzt war Johns Großvater für die Einhaltung der Bräuche zuständig, doch jetzt ist er tot. Als John mit seiner schwangeren Ehefrau zur Beerdigung anreist, steht der Devil’s Day kurz bevor und merkwürdige Vorfälle häufen sich. "Der neue Meister des Bedrohlichen. Dieser gruselige Nachfolger von Loney unterstreicht, dass sein Autor jemand ist, den man auf dem Schirm haben sollte." Sunday Times "Ein großartig geschriebener Roman, der den Leser rätselnd und verstört zurücklässt. Spannend!" Metro "Hurleys meisterlicher zweiter Roman bestätigt nachdrücklich die Verheißung seines preisgekrönten Debüts." Mail on Sunday "Hurley ist ein hervorragender Erzähler. Er führt dich ins Moor, ins Auge eines Schneesturms, dabei kleine Andeutungen hinterlassend, unheimliche Hinweise auf Teufeleien und dämonische Besessenheit. Dann wechselt er die Richtung, wühlt in den Spuren im Schnee, schnellt dir neue Schurkereien entgegen und lässt dich nachts in den Hügeln zurück." The Times "Die nebulöse Präsenz des Teufels ist so greifbar heraufbeschworen in diesem Roman, dass ich mich manchmal kaum getraut habe aufzusehen, aus Angst er könnte mich vom Stuhl neben mir aus angrinsen." Literary Review "Beunruhigend und atmosphärisch, die Schönheit dieses Romans liegt in seiner Trostlosigkeit." The Lady "Dieser makellos geschriebene Roman schließt sich wie eine feuchte Hand um Ihre Kehle." Daily Mail "Das ist eine Geschichte mit Sog. Das lebendige, sich steigernde Gefühl des Bösen ist eng verwoben mit den Annahmen darüber, wie die dargestellte Art zu leben ist, diese offenbar zeitlose Beziehung zwischen Landbewohnern und Moor." Guardian "Er beschreibt auf wunderschöne Weise eine trostlose Landschaft und das Gefühl, dass etwas Teuflisches und Unerkennbares in den Mooren ist, zwischen den Hügeln und auf den Pfaden." Sunday Express "Der Nachfolger von Loney verbindet Mythen, Landschaft und Horrorelemente mit unheimlicher Wirkung." Financial Times "Hurley ist ein sehr guter Autor, mit Interessen, die ihn leicht abseits des Mainstreams positionieren, ein Abstand, der ihn extrem interessant macht." John Boyne, Irish Times
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Chiryoku

Keep your brain young the Japanese way – over 200 brain-training puzzles (& why they work)

Author: Dr Gareth Moore

Publisher: Random House

ISBN: 147356736X

Category: Games & Activities

Page: 192

View: 1380

Chiryoku = Intellectual Power. Compared to the West, people in Japan live longer, healthier lives and at the heart of their culture – and part of their daily routine – are brain-training puzzles. The square-box puzzles here, familiar to millions in Japan, are a workout for your mind. Test and strengthen your mental agility, concentration, numerical skills, powers of reasoning, observation and creative thinking. Enjoy working through puzzles that will take you from total beginner to master mind and help keep your brain healthy for years to come.
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Penguin Puzzle

Author: Judith Bauer Stamper

Publisher: Scholastic Inc.

ISBN: 9780439204224

Category: Juvenile Fiction

Page: 87

View: 7964

While studying birds in Ms. Frizzle's class, Phoebe and her classmates accidentally end up in Antarctica where they learn about different types of penguins including gentoo penguins, African penguins, and macaroni penguins.
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The Penguin Book of Curious and Interesting Mathematics

Author: David G. Wells

Publisher: Penguin Group USA

ISBN: N.A

Category: Mathematics

Page: 319

View: 3927

David Wells's intriguing anthology spans the centuries as he introduces a collection of choice eccentrics: people who looked for logical loopholes in the American Constitution, calmed their nerves with algebra or used sextants to measure the buttocks of Hottentot women. Along with Newton's views on chance and chaos, scenes from the life of Pythagoras and legal attempts to lay down the value of (pi), he presents maths in the Bible as well as maths and misogyny, madness and the military.
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The Official Book of Kakuro:

Author: Timothy Parker

Publisher: Penguin

ISBN: 9780452287525

Category: Games

Page: 240

View: 4678

Sharpen your pencils–and your wits–there's a new puzzle in town. Millions of Sudoku fans around the world are discovering a brand new addiction: the brain-buster Kakuro. Combining the appeal of a crossword with the addictive properties of Sudoku, it's the latest puzzle craze to come from Japan. Kakuro is more challenging, more compulsive, and more fun than anything you've played before. Includes: 50 Easy, 50 Medium, and 50 Hard puzzles Rules, Tips and Strategies A "unique sum chart" that is the key to unlocking the logic of Kakuro
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Data, Numeracy and ICT

Author: Colin Foster

Publisher: Nelson Thornes

ISBN: 9780748786701

Category: Computers

Page: 85

View: 5519

"Instant Maths Ideas: Data, Numeracy and ICT" contains a broad range of flexible teaching ideas for Key Stage 3 teachers. The resource features matching to the KS3 Maths Framework and photocopiable resource pages.
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250 Hard Binary Puzzle 8x8: 250 Puzzles for Training the Brain. the Collection of 2018

Author: Inna Maliarenko

Publisher: Binary Puzzle

ISBN: 9781980869139

Category: Games & Activities

Page: 146

View: 5711

This book of 250 Hard Binary 8x8 Puzzles are true challenges to your mental strength. Whether you are a tried-and-true puzzle warrior or just looking for something that is a little out of the ordinary, these are the right puzzles for you. Designed for adults who enjoy the New York Times crossword puzzle, these adult takuzu puzzles, one in a series of takuzu puzzle books, will shake you to your very core. Warning: not for beginners! So, do you think you have the mettle to face down these unforgiving brain games? Try them at your own hazard! Fortitude is a prize that is earned, not given, and if you believe that you have what it takes to enter into the highest realm of puzzledom, now is your chance to prove it to the world.
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The Potato Chip Puzzles

The Puzzling World of Winston Breen

Author: Eric Berlin

Publisher: Penguin

ISBN: 1101024798

Category: Juvenile Fiction

Page: 256

View: 6430

Read Eric Berlin's posts on the Penguin Blog. When puzzle addict Winston Breen and his best friends head to an all-day puzzle hunt with a $50,000 grand prize, they’re pumped. But the day is not all fun and games: not only do they have a highstrung and highly competitive teacher along for the ride, but the puzzles are hard even for Winston, the other schools’ teams are no joke, and someone in the contest is playing dirty in order to win. Trying to stop this mystery cheater before it’s too late takes an already tough challenge to a whole other level. . . . Packed with a variety of fun puzzles to solve, this fast-paced sequel will pull readers right into the action from start to finish.
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The GCHQ Puzzle

Author: GCHQ

Publisher: Penguin UK

ISBN: 0241365457

Category: Games & Activities

Page: 384

View: 6096

The long-awaited and brain-busting sequel from the UK's finest codebreakers and puzzle-solvers at GCHQ. 'Fiendishly tricky' Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a new collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, there will be even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there will also be an 'Even Harder' section to test everyone to their limits. Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book will sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you'll get exclusive snapshots into the organisation that keeps us all safe. if you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now!
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