The Elements of Computing Systems

Building a Modern Computer from First Principles

Author: Noam Nisan,Shimon Schocken

Publisher: MIT Press

ISBN: 9780262140874

Category: Computers

Page: 325

View: 2505

This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
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The Elements of Computing Systems

Building a Modern Computer from First Principles

Author: Noam Nisan,Shimon Schocken

Publisher: MIT Press (MA)

ISBN: 9780262640688

Category: Computers

Page: 325

View: 823

This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
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Code

The Hidden Language of Computer Hardware and Software

Author: Charles Petzold

Publisher: Microsoft Press

ISBN: 0735638721

Category: Computers

Page: 400

View: 2772

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
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But how Do it Know?

The Basic Principles of Computers for Everyone

Author: J. Clark Scott

Publisher: John C Scott

ISBN: 0615303765

Category: Computers

Page: 222

View: 2459

This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.
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Principles of Computer System Design

An Introduction

Author: Jerome H. Saltzer,M. Frans Kaashoek

Publisher: Morgan Kaufmann

ISBN: 9780080959429

Category: Computers

Page: 560

View: 8177

Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Features: Concepts of computer system design guided by fundamental principles. Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering. Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS). Numerous pseudocode fragments that provide concrete examples of abstract concepts. Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects.
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Inside the Machine

An Illustrated Introduction to Microprocessors and Computer Architecture

Author: Jon Stokes

Publisher: No Starch Press

ISBN: 1593271042

Category: Computers

Page: 320

View: 4899

Om hvordan mikroprocessorer fungerer, med undersøgelse af de nyeste mikroprocessorer fra Intel, IBM og Motorola.
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Communication Complexity

Author: Eyal Kushilevitz,Noam Nisan

Publisher: Cambridge University Press

ISBN: 9780521029834

Category: Computers

Page: 208

View: 7446

Many aspects of the internal and external workings of computers can be viewed as a series of communication processes. Communication complexity is the mathematical theory of such communication processes. It is also often used as an abstract model of other aspects of computation. This book surveys this mathematical theory, concentrating on the question of how much communication is necessary for any particular process. The first part of the book is devoted to the simple two-party model introduced by Yao in 1979, which is still the most widely studied model. The second part treats newer models developed to deal with more complicated communication processes. Finally, applications of these models, including computer networks, VLSI circuits, and data structures, are treated in the third part of the book. This is an essential resource for graduate students and researchers in theoretical computer science, circuits, networks and information theory.
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Computer Systems Architecture

Author: Aharon Yadin

Publisher: CRC Press

ISBN: 1482231069

Category: Computers

Page: 467

View: 1934

Computer Systems Architecture provides IT professionals and students with the necessary understanding of computer hardware. It addresses the ongoing issues related to computer hardware and discusses the solutions supplied by the industry. The book describes trends in computing solutions that led to the current available infrastructures, tracing the initial need for computers to recent concepts such as the Internet of Things. It covers computers’ data representation, explains how computer architecture and its underlying meaning changed over the years, and examines the implementations and performance enhancements of the central processing unit (CPU). It then discusses the organization, hierarchy, and performance considerations of computer memory as applied by the operating system and illustrates how cache memory significantly improves performance. The author proceeds to explore the bus system, algorithms for ensuring data integrity, input and output (I/O) components, methods for performing I/O, various aspects relevant to software engineering, and nonvolatile storage devices, such as hard drives and technologies for enhancing performance and reliability. He also describes virtualization and cloud computing and the emergence of software-based systems’ architectures. Accessible to software engineers and developers as well as students in IT disciplines, this book enhances readers’ understanding of the hardware infrastructure used in software engineering projects. It enables readers to better optimize system usage by focusing on the principles used in hardware systems design and the methods for enhancing performance.
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Computation Structures

Author: Stephen A. Ward,Robert H. Halstead

Publisher: MIT Press

ISBN: 9780262231398

Category: Computers

Page: 789

View: 851

Computer Systems Organization -- general.
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Create Your Own Operating System

Author: Lucus Darnell

Publisher: Createspace Independent Publishing Platform

ISBN: 9781981624058

Category:

Page: 150

View: 3093

Have you ever wanted to build your own operating system, but didn't know where to begin? Then this book is for you! In this book, the author explains everything you need to know from getting and installing the necessary tools to writing, compiling, deploying, and testing your very own operating system. By the time you are done you will have an operating system to call your own. And, don't worry about destroying your existing hardware and software environment as everything in this book is written with the intention of running in a virtualized environment. However, should you choose to do so, the author also explains how to deploy and test your new OS on bare-metal hardware as well. The first few chapters give a brief overview of how modern day computers work. In these chapters you will (re)learn everything from memory allocation, stacks, and bootloaders to low-level machine code and programming languages. After that, you will jump into downloading and installing the tools you will use for building your very own operating system. Here you will learn how to develop a bootloader and kernel just like modern day computers rely on for operating. The last few chapters will explain how to deploy and test your operating system as well as how to expand your OS to do more and even how to cross-compile your shiny new operating system for other devices such as the Raspberry Pi. To give an idea of what you can find in this book, below is the Table of Contents. 0x01 OS Basics 0x02 Intro to Machine Code 0x03 Intro to the Assembly Programming Language 0x04 Into to the C Programming Language 0x05 Getting Started - Installing VirtualBox - Installing Linux - Installing GNOME - Preparing CentOS and the VM - Troubleshooting VirtualBox Guest Additions - Preparing the Development Environment 0x06 Bootstrapping with the Bootloader - Creating the Entry Point - GNU GRUB - Compiling the Entry Point 0x07 Welcome to the Kernel 0x08 Putting it all Together 0x09 Testing Your Operating System 0x0A Starting Your Architecture Library - Expanding the Console 0x0B Expanding Your OS 0x0C Cross-Compiling for Other Architectures - Create a Custom Cross-Compiler - Porting for the Raspberry Pi - Testing on Physical Hardware Conclusion Acknowledgements Appendix Index
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Computer Organization and Design Fundamentals

Examining Computer Hardware from the Bottom to the Top

Author: David L. Tarnoff

Publisher: N.A

ISBN: 9781411636903

Category: Computer architecture

Page: 408

View: 931

Computer Organization and Design Fundamentals takes the reader from the basic design principles of the modern digital computer to a top-level examination of its architecture. This book can serve either as a textbook to an introductory course on computer hardware or as the basic text for the aspiring geek who wants to learn about digital design. The material is presented in four parts. The first part describes how computers represent and manipulate numbers. The second part presents the tools used at all levels of binary design. The third part introduces the reader to computer system theory with topics such as memory, caches, hard drives, pipelining, and interrupts. The last part applies these theories through an introduction to the Intel 80x86 architecture and assembly language. The material is presented using practical terms and examples with an aim toward providing anyone who works with computer systems the ability to use them more effectively through a better understanding of their design.
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High Performance Computing

Modern Systems and Practices

Author: Thomas Sterling,Matthew Anderson,Maciej Brodowicz

Publisher: Morgan Kaufmann

ISBN: 0124202152

Category: Computers

Page: 718

View: 4075

High Performance Computing: Modern Systems and Practices is a fully comprehensive and easily accessible treatment of high performance computing, covering fundamental concepts and essential knowledge while also providing key skills training. With this book, domain scientists will learn how to use supercomputers as a key tool in their quest for new knowledge. In addition, practicing engineers will discover how supercomputers can employ HPC systems and methods to the design and simulation of innovative products, and students will begin their careers with an understanding of possible directions for future research and development in HPC. Those who maintain and administer commodity clusters will find this textbook provides essential coverage of not only what HPC systems do, but how they are used. Covers enabling technologies, system architectures and operating systems, parallel programming languages and algorithms, scientific visualization, correctness and performance debugging tools and methods, GPU accelerators and big data problems Provides numerous examples that explore the basics of supercomputing, while also providing practical training in the real use of high-end computers Helps users with informative and practical examples that build knowledge and skills through incremental steps Features sidebars of background and context to present a live history and culture of this unique field Includes online resources, such as recorded lectures from the authors’ HPC courses
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How to Design Programs

An Introduction to Programming and Computing

Author: Matthias Felleisen

Publisher: MIT Press

ISBN: 9780262062183

Category: Computers

Page: 693

View: 1045

This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills -- critical reading, analytical thinking, creative synthesis, and attention to detail -- that are important for everyone, not just future computer programmers.The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.All the book's support materials are available for free on the Web. The Web site includes the environment, teacher guides, exercises for all levels, solutions, and additional projects.
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Exercises in Programming Style

Author: Cristina Videira Lopes

Publisher: CRC Press

ISBN: 1482227398

Category: Computers

Page: 304

View: 1712

Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs. The book contains 33 different styles for writing the term frequency task. The styles are grouped into nine categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, and interactivity. The author verbalizes the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.
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Instructor's Manual to Accompany Structure and Interpretation of Computer Programs

Author: Julie Sussman,Harold Abelson,Gerald Jay Sussman

Publisher: Mit Press

ISBN: 9780262692205

Category: Computers

Page: 211

View: 9722

This instructor's manual and reader's guide accompanies the second edition of Structure and Interpretation of Computer Programs, by Harold Abelson and Gerald Jay Sussman with Julie Sussman. It contains discussions of exercises and other material in the text as well as supplementary material, additional examples and exercises, and teaching suggestions. An appendix summarizes the Scheme programming language as used in the text, showing at what point in the text each element of Scheme is introduced.
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Computer engineering

hardware design

Author: M. Morris Mano

Publisher: N.A

ISBN: N.A

Category: Computers

Page: 434

View: 7127

In order to analyze and design digital systems, one requires a solid foundation in hardware concepts. M. Morris Mano presents the necessary information in this introduction to the principles of computer hardware organization and design.
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Mathematics of Discrete Structures for Computer Science

Author: Gordon J. Pace

Publisher: Springer Science & Business Media

ISBN: 3642298397

Category: Computers

Page: 296

View: 2423

Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering.
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Raspberry Pi Computer Architecture Essentials

Author: Andrew K. Dennis

Publisher: Packt Publishing Ltd

ISBN: 1784398608

Category: Computers

Page: 232

View: 1465

Explore Raspberry Pi's architecture through innovative and fun projects About This Book Explore Raspberry Pi 2's hardware through the Assembly, C/C++, and Python programming languages Experiment with connecting electronics up to your Raspberry Pi 2 and interacting with them through software Learn about the Raspberry Pi 2 architecture and Raspbian operating system through innovative projects Who This Book Is For Raspberry Pi Computer Architecture Essentials is for those who are new and those who are familiar with the Raspberry Pi. Each topic builds upon earlier ones to provide you with a guide to Raspberry Pi's architecture. From the novice to the expert, there is something for everyone. A basic knowledge of programming and Linux would be helpful but is not required. What You Will Learn Set up your Raspberry Pi 2 and learn about its hardware Write basic programs in Assembly Language to learn about the ARM architecture Use C and C++ to interact with electronic components Find out about the Python language and how to use it to build web applications Interact with third-party microcontrollers Experiment with graphics and audio programming Expand Raspberry Pi 2's storage mechanism by using external devices Discover Raspberry Pi 2's GPIO pins and how to interact with them In Detail With the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming. In this book, we explore Raspberry Pi 2's hardware through a number of projects in a variety of programming languages. We will start by exploring the various hardware components in detail, which will provide a base for the programming projects and guide you through setting up the tools for Assembler, C/C++, and Python. We will then learn how to write multi-threaded applications and Raspberry Pi 2's multi-core processor. Moving on, you'll get hands on by expanding the storage options of the Raspberry Pi beyond the SD card and interacting with the graphics hardware. Furthermore, you will be introduced to the basics of sound programming while expanding upon your knowledge of Python to build a web server. Finally, you will learn to interact with the third-party microcontrollers. From writing your first Assembly Language application to programming graphics, this title guides you through the essentials. Style and approach This book takes a step-by-step approach to exploring Raspberry Pi's architecture through projects that build upon each other. Each project provides you with new information on how to interact with an aspect of the Raspberry Pi and Raspbian operating system, providing a well-rounded guide.
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