Playful identities

the ludification of digital media cultures

Author: Valerie Frissen,Sybille Lammes,Michiel de Lange,Jos de Mul,Joost Raessens

Publisher: Amsterdam University Press

ISBN: 9048523036

Category: Social Science

Page: 363

View: 4068

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Contemporary culture

new directions in arts and humanities research

Author: Robert Zwijnenberg,Kitty Zijlmans

Publisher: Amsterdam University Press

ISBN: 9048517958

Category: Social Science

Page: 267

View: 3827

Are the humanities still relevant in the twenty-first century? In the context of pervasive economic liberalism and shrinking budgets due to a deep and prolonged recession, the exigency of humanities research for society is increasingly put into question. This volume claims that the humanities do indeed matter by offering empirically-grounded critical reflections on contemporary cultural practices, thereby opening up new ways of understanding social life and new directions in humanities scholarship.

Learning Identities in a Digital Age

Rethinking creativity, education and technology

Author: Avril Loveless,Ben Williamson

Publisher: Routledge

ISBN: 1135070334

Category: Education

Page: 208

View: 5774

Digital media are increasingly interwoven into how we understand society and ourselves today. From lines of code to evolving forms of online conduct, they have become an ever-present layer of our age. The rethinking of education has now become the subject of intense global policy debates and academic research, paralleled by the invention and promotion of new learning identities, which are intended to incite teachers and students to think, feel, and act as social operators in schools and beyond. Learning Identities in a Digital Age provides a critical exploration of how education has been reimagined for the digital future. It argues that education is now the subject of a "cybernetic" mode of thought: a contemporary style of thinking about society and identity that is saturated with metaphors of networks, flexibility, interactivity, and connectedness. This book examines how shifts in thought have translated into fresh ideas about creative learning, interactive tools, curriculum reform, and teacher identity. The text identifies how learning identities have been promoted, and position young people as networked learners, equipped for political, economic and cultural participation in the digital age. Included in the text: - mapping the digital age - reconstructing the future of education -making up digital learning identities -assembling creative learning -thinking with digital tools - protoyping the curriculum of the future -being a teacher in a digital age. This book situates education and technology in an intergenerational and interdisciplinary conversation. It will be of interest to students, researchers and practising education professionals who want to understand the wider sociological and psychological significance of new technologies on education and learner identity.

Social and Cultural Aspects of Language Learning in Study Abroad

Author: Celeste Kinginger

Publisher: John Benjamins Publishing

ISBN: 9027271836

Category: Language Arts & Disciplines

Page: 344

View: 5125

The papers in this volume offer a sampling of contemporary efforts to update the portrayal of study abroad in the applied linguistics literature through attention to its social and cultural aspects. The volume illustrates diversification of theory and method, refinement of approaches to social interactive language use, and expansion in the range of populations and languages under scrutiny. Part I offers a topical orientation, outlining the rationale for the project. Part II presents six qualitative case studies adopting sociocultural, activity theoretical, postructuralist, or discourse analytic methodologies. The four chapters in Part III illustrate a variety of approaches and foci in research on the pragmatic capabilities of study abroad participants in relation to second language identities. The volume will be of interest to a broad audience of applied linguistics researchers, language educators, and professionals engaged in the design, oversight, and assessment of study abroad programs.

Playful Disruption of Digital Media

Author: Daniel Cermak-Sassenrath

Publisher: Springer

ISBN: 981101891X

Category: Social Science

Page: 310

View: 1677

This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.


Theories and Concepts for Empirical Cultural Research

Author: Gertraud Koch

Publisher: Routledge

ISBN: 1317238915

Category: Social Science

Page: 310

View: 2453

In recent years, digital technologies have become pervasive in academic and everyday life. This comprehensive volume covers a wide range of concepts for studying the new cultural dynamics that are evident as a result of digitisation. It considers how the cultural changes triggered by digitisation processes can be approached empirically. The chapters include carefully chosen examples and help readers from disciplines such as Anthropology, Sociology, Media Studies, and Science & Technology Studies to grasp digitisation theoretically as well as methodologically.

The Culture and Politics of Contemporary Street Gang Memoirs

Author: Josephine Metcalf

Publisher: Univ. Press of Mississippi

ISBN: 1617032824

Category: Literary Criticism

Page: 240

View: 4524

The publication of Sanyika Shakur’s Monster: The Autobiography of an L.A. Gang Member in 1993 generated a huge amount of excitement in literary circles—New York Times book critic Michiko Kakutani deemed it a “shocking and galvanic book”—and set off a new publishing trend of gang memoirs in the 1990s. The memoirs showcased tales of violent confrontation and territorial belonging but also offered many of the first journalistic and autobiographical accounts of the much-mythologized gang subculture. In The Culture and Politics of Contemporary Street Gang Memoirs, Josephine Metcalf focuses on three of these memoirs—Shakur’s Monster; Luis J. Rodriguez’s Always Running: La Vida Loca: Gang Days in L.A.; and Stanley “Tookie” Williams’s Blue Rage, Black Redemption—as key representatives of the gang autobiography. Metcalf examines the conflict among violence, thrilling sensationalism, and the authorial desire to instruct and warn competing within these works. The narrative arcs of the memoirs themselves rest on the process of conversion from brutal, young gang bangers to nonviolent, enlightened citizens. Metcalf analyzes the emergence, production, marketing, and reception of gang memoirs. Through interviews with Rodriguez, Shakur, and Barbara Cottman Becnel (Williams's editor), Metcalf reveals both the writing and publishing processes. This book analyzes key narrative conventions, specifically how diction, dialogue, and narrative arcs shape the works. The book also explores how the memoirs are consumed. This interdisciplinary study—fusing literary criticism, sociology, ethnography, reader-response study, and editorial theory—brings scholarly attention to a popular, much-discussed, but understudied modern expression.

Play Frames and Social Identities

Contact encounters in a Greek primary school

Author: Vally Lytra

Publisher: John Benjamins Publishing

ISBN: 9027291780

Category: Language Arts & Disciplines

Page: 300

View: 8710

This book is a sociolinguistic study of children’s talk and how they interact with one another and their teachers in multilingual, multicultural and multiethnic schools. It is based on tape recordings and ethnographic observations of majority Greek and minority Turkish-speaking children at an Athens primary school. It offers the reader a unique look into the ways in which children draw upon their rich interactional histories and share, transform and recontextualize linguistic and other semiotic resources in circulation to construct play frames and explore, adopt, resist available as well as novel social roles and identities. Drawing on ethnographically informed approaches to discourse, the book shows the ways in which verbal phenomena such as teasing, joking, language play, music making and chanting can provide a productive locus for the study of the negotiation of social identities and roles at school. This book will be of interest to scholars, researchers and students of sociolinguistics, discourse analysis, cultural studies, and multicultural education. It will also be of interest to anthropologists and sociologists.

Eloquent Images

Word And Image in the Age of New Media

Author: Mary E. Hocks,Michelle R. Kendrick

Publisher: The MIT Press


Category: Art

Page: 328

View: 9124

Essays on the enduring complex relationship between word and image, from hieroglyphics to new media.

Academic Writing in Languages Other Than English

Author: Ursula Doleschal,Helmut Gruber

Publisher: Peter Lang Pub Incorporated

ISBN: 9780820477701

Category: Language Arts & Disciplines

Page: 304

View: 9760

This volume comprises contributions from a symposium on academic writing in languages other than English which took place in October 2004 at the University of Klagenfurt in Carinthia, Austria. The symposium aimed at providing a scholarly forum for researchers who investigate non-English academic writing under a linguistic perspective. The articles of the volume deal with linguistic and communicative features of scholarly texts in various European languages. The papers in part 1 scrutinize differences between academic and linguistic cultures under a contrastive rhetoric perspective, whereas the papers in part 2 deal with features of students' texts under the perspective of writing pedagogy. The languages which are investigated are German, Italian, Polish, Russian, Slovene, and Czech.


Negotiating Asian-Australia

Author: Helen Gilbert

Publisher: N.A


Category: Asians

Page: 245

View: 8182


Collecting and the Internet

Essays on the Pursuit of Old Passions Through New Technologies

Author: Susan Koppelman,Alison Franks

Publisher: McFarland

ISBN: 9780786438457

Category: Antiques & Collectibles

Page: 208

View: 2612

The Internet has had a profound effect on collecting--because of the Web, collectibles are now more readily available, collections more easily displayed for a wider audience, and collectors' online communities are larger and often quite intimate. In addition, the Web has added new items to the pantheon of collectibles, including digital bits that, whether considered virtual or material, are nevertheless collectible. In this work, essays discuss the age-old habit of collecting and its modern relationship with the Internet. Topics include individually authored websites, online auctions, watches, eyewear, Kelly dolls, the gambler's rush of online acquisition, mp3s, collecting friends via online social networking sites, and online museums, among others.

Digital Cityscapes

Merging Digital and Urban Playspaces

Author: Adriana de Souza e Silva

Publisher: N.A


Category: Computer games

Page: 371

View: 7118

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.

Humor and Wellness in Clinical Intervention

Author: Waleed A. Salameh,William F. Fry

Publisher: Praeger Publishers

ISBN: 9780275961558

Category: Medical

Page: 257

View: 7027

Presenting a cutting-edge theory for using humor in psychotherapy, counseling, and clinical intervention, this volume brings together a group of outstanding experts in the field of clinical intervention. Each chapter shows how humor can play a vital role in the promotion of wellness in general and in mental health wealthness in particular. It provides specific theoretical perspectives aimed at helping readers develop both their awareness of humor as a clinical tool and dexterity in using humor to facilitate productive change during the therapeutic process. This book will be of interest to students and professionals in all areas of the helping and healing professions. In addition to the psychotherapeutic disciplines, it also has applications in human relations and communication-training fields.


Performance Art Magazine

Author: N.A

Publisher: N.A


Category: Performance art

Page: N.A

View: 494


Master Teacher

Author: Edward Kuhlman

Publisher: Fleming H Revell Company

ISBN: 9780800715366

Category: Religion

Page: 255

View: 1592


Understanding media users

from theory to practice

Author: Tony Wilson

Publisher: Blackwell Pub

ISBN: 9781405155663

Category: Social Science

Page: 219

View: 1922

Understanding Media Users: From Theory to Practice focuses on the blurred concept of the “active audience” at the core of media studies. examines the relationship between media and audiences by one of the world's leading media scholars provides a history of media effects' and an overview of the current analytical approaches that constitute media reception theory charts some of the most important interfaces of media reception and interaction - TV, film, the Internet, advertising, journalism, and tourism studies concludes with additional insights into the future of media reception in a global age