The Art of Guiding Children's Socialization and Imagination
Author: Pamela J. Wolfberg
Publisher: AAPC Publishing
View: 706Phase 1. Embracing the spirit of play - - phase 2. Setting the stage for play - - phase 3. Observing children at play - - phase 4. Guided participation in play.
Author: Diana Seach
View: 6098This is a comprehensive guide to establishing shared play experiences that assist in the development of communication, social understanding and cognition. Easily accessible, and packed full of practical resources, the book defines the importance of play both developmentally and psychologically as having a major influence on the enrichment of meaningful interactions and children’s learning. Diana Seach expertly discusses how play enables children with Autism to: represent their knowledge of the world and their relationships with others spontaneously explore ways of thinking about themselves and the objects they encounter develop communication and companionship discover motivating ways to learn extend their imagination and creative potential. Those who live and work with children who have Autism and Asperger Syndrome will find Interactive Play for Children with Autism an invaluable tool when implementing strategies to develop interactive play in educational establishments, care settings and the family home.
Publisher: Gamer Guides
View: 342Become the ultimate Pokémon champion with our greatest Pokémon strategy guide yet. Inside we cover: Latest Version 1.3: - Additional details on the elusive event Pokemon distributions. - Revised tables with encounter rates for finding wild Pokemon. Version 1.2: - Expanded the Introduction and Gameplay section with loads of new information. - Videos for all the Gym Leader and Elite Four battles, plus legendary and shiny Pokemon. - Dozens of additional tips and reminders throughout the main walkthrough. - How to solve crime with the Looker Bureau in the post-game. Version 1.1: - Full breakdown on how to breed the perfect Pokémon of your dreams! - How to catch those insanely rare Shiny Pokémon! - List of all the really helpful (and free) O-Powers. Version 1.0: - Everything that's new to Pokémon X & Y. - 5 amazing tips to get your Pokémon collecting off to a blistering start. - Every single route, trainer battle and hidden shortcuts are covered. - What Pokémon can be found on what routes (both versions). - How to beat every single gym leader without breaking a sweat. - Where to find all those hidden items. - The locations of every single legendary Pokémon! - Where to find all of the amazing Mega Stones. - Pokémon-Amie, Super Training, Battle Chateau etc all covered! - Accompanied by over 240 super high-quality screenshots!
Author: Sara N. Di Lima,Suzanne Niemeyer,Jennifer R. Carson
Publisher: Aspen Pub
Category: Social Science
View: 8727This comprehensive reference addresses the need for specific, hands-on instructions and guidelines for the parents and caregivers of children with special needs. The book includes charts, guidelines, instructions, tools, and educational handouts designed to be copied and distributed by the health professional to enhance patient care and compliance with treatment programs.
Publisher: Gamer Guides
View: 1321Welcome to your Awesomepocalypse! Create your own character and enter the colourful, vibrant Sunset City, a metropolis in the throes of a faux soft-drink fuelled zombie apocalypse. Utilise your new found super agility to grind, wall run, bounce and swing your way through the city as you encounter dangerous foes, meet some unusual allies and gain some extraordinarily unusual and powerful weapons. With more pop-culture references than you can shake a stick at and ridiculously fun gameplay, Sunset Overdrive is the gift that keeps on giving and we've got you covered every step of the way! Our Sunset Overdrive guide covers all the most important elements of the game including: - A complete walkthrough for the main campaign. - Walkthroughs to all 32 side-quests. - Strategies to earn gold medals on all 54 challenges. - Tips and tricks to unlocking all of those pesky achievements. - Unlock every Demon Door to reveal their secrets!
For Composers, Musicians, Sound Designers, Game Developers
Author: Aaron Marks
Publisher: Taylor & Francis
Category: Performing Arts
View: 9994Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.
Publisher: Gamer Guides
View: 6623The year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness, and cruelty are commonplace. Among these outlaws is a brash young captain named Edward Kenway. His fight for glory has earned him the respect of legends like Blackbeard, but also drawn him into the ancient war between Assassins and Templars, a war that may destroy everything the pirates have built. Welcome to the Golden Age of Piracy. Inside this guide: - Every story mission (and how to get FULL Synch for each one!). - Every single side quest covered (Legendary Ships, Contracts etc). - All hidden treasure maps and treasures located. - Every miscellaneous mission is detailed. - Hunting/Harpooning/Crafting - it's all in here. - All Templar Hunts - Trophy/achievement guide. Version 1.1: - "Freedom Cry" and Playstation-exclusive "Aveline" DLCs covered in full.
Author: Stephen O'Brien
Publisher: Que Publishing
View: 4255The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be! After you’ve learned to survive in Minecraft, the fun really begins. Minecraft’s advanced features support stunning creativity–and that’s still just the beginning. There are custom-crafted adventure maps, massive multiplayer servers, new trading systems, new societies, and incredible mods that take Minecraft into the far future. Minecraft can be whatever you and millions of other players dream up. There’s only one problem: uncovering all these amazing resources and techniques. Problem solved! They’re all in one great full-color guide: The Advanced Strategy Guide to Minecraft. Don’t struggle with out-of-date web tutorials or bewildering YouTube videos: best-selling author Stephen O’Brien will show you how to do it all! Build and manage unique Minecraft configurations with their own versions, worlds, resource packs, and profiles Automate your farming: let a few pistons, a stream, and some redstone do all the dirty work for you Generate infinite ores on demand–even obsidian Take control of the mayhem with mob farms: mass-produce your own zombies, spiders, creepers, and skeletons Build in any style that inspires you: medieval, Victorian, Viking, Japanese, modern, suburban, you name it Create natural-looking terrain and trees, decorate with 2D pixel art, and build 3D statues Construct smarter, more efficient power and transportation systems Take Minecraft into the industrial and nuclear age… even go green with solar energy and wind farms Add computer systems and robotics control with ComputerCraft and Lua Create and share exciting adventure maps and learn the secrets of CommandBlocks Share your creation with the world via pro-quality video and audio Manage a multiplayer server and create your own trading society Make the most of powerful plug-ins for anti-griefing and more Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written 28 books, including several best-sellers. O’Brien founded Typefi, the world’s leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He has played Minecraft since its alpha release and remains astounded at the unparalleled creativity it engenders. He is author of the mega-bestselling The Ultimate Player’s Guide to Minecraft and The Ultimate Player’s Guide to Minecraft: Xbox Edition.
Author: Cris Converse
View: 9176With this ultimate game guide, you will learn exactly what you need to know in order to become an expert player and dominate this game! Purchase now and crush your opponents! Become a pro at this game easily today with the help of this guide.
The Theory and Practice of Sound for Games
Author: Steve Horowitz,Scott R. Looney
Publisher: CRC Press
View: 1343The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
A creator's guide to interactive entertainment
Author: Carolyn Handler Miller
Publisher: CRC Press
View: 8763Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.
Author: Gary B. Shelly,Misty E. Vermaat
Publisher: Cengage Learning
View: 6470DISCOVERING COMPUTERS FUNDAMENTALS provides students with a current and thorough introduction to computers. This Shelly Cashman Series text offers a dynamic and engaging solution to successfully teach students the relevancy of computer concepts in their personal, professional and academic lives through exciting new exercises that focus on problem solving and critical thinking. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author: Parenting Magazine Editors
Publisher: Ballantine Books
Category: Family & Relationships
View: 6097LET THE EDITORS OF PARENTING MAGAZINE HELP YOU GET THE MOST FROM THE TODDLER YEARS! Expert guidance and smart, hands-on advice have made PARENTING magazine the preferred child-care resource for today's parents. The PARENTING books offer the same great mix of helpful, practical information and reassurance on raising children today. Now, PARENTING Guide to Your Toddler offers a step-by-step resource to the most challenging stage of your child's development: Developmental Milestones: Your child's first complete sentence, first friend, first tricycle - Growth patterns, physical coordination, and identifying developmental delays - The fast-changing emotional life of the toddler The Myth of the "Terrible Twos": Understanding how and why a toddler declares independence - Choices and self-control - Dealing with fears, clinginess, and aggressive behavior Health and Safety: Common toddler ailments - Scheduling immunizations - Safety away from home Daily Routines: Why regular family meals matter - Delicious, healthy snacks - Stress-free bedtimes and well-timed naps The Do's and Don'ts of Discipline: Dealing with tantrums in public places - Choosing your battles (and letting your toddler win some) - Using "time-out" effectively Having Fun Together: Identifying your child's unique "play style" - Activities toddlers enjoy most - Chores your toddler will love to do
Author: Vicki Iovine
Category: Family & Relationships
View: 5026With a combined total of over 300,000 Girlfriends' Guides in print, Vicki Iovine offers the kind of tongue-in-cheek humor and straight-from-the-hip advice that has made her one of today's most popular authorities on child rearing. Now she takes the next step in the Girlfriends series by helping mothers deal with that mysterious, baffling, often adorable and frequently alarming being their baby has become--a toddler.
A Child's Guide to Wicca Through Interactive Play
Author: Velvet Rieth
Publisher: Full Circle Press
Category: Juvenile Nonfiction
View: 7338Containing general educational exercises blended with basic Pagan concepts and symbols this workbook presents a wonderful introduction to Wicca for young children. Originally produced as a teaching aide for her grandchildren, Reverend Rieth's textbook grew into a project, which was home produced in limited quantities and sold at Pagan festivals nationwide by only a handful of vendors—it very quickly became one of their best-selling items.Part grammar school primer and part coloring book, the activities within My First Little Workbook of Wicca are designed for children to learn at their own pace without the need for direct supervision, while still being fun and entertaining.