Information Visualization

Perception for Design

Author: Colin Ware

Publisher: Elsevier

ISBN: 0123814642

Category: Computers

Page: 512

View: 3307

"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--
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Information Visualization

Perception for Design

Author: Colin Ware

Publisher: Elsevier

ISBN: 0123814650

Category: Computers

Page: 536

View: 3731

Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? When we use software, access a website, or view business or scientific graphics, our understanding is greatly enhanced or impeded by the way the information is presented. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility, and persuasiveness. The book offers practical guidelines that can be applied by anyone: interaction designers, graphic designers of all kinds (including web designers), data miners, and financial analysts. Complete update of the recognized source in industry, research, and academic for applicable guidance on information visualizing. Includes the latest research and state of the art information on multimedia presentation. More than 160 explicit design guidelines based on vision science. A new final chapter that explains the process of visual thinking and how visualizations help us to think about problems. Packed with over 400 informative full color illustrations, which are key to understanding of the subject.
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Information Visualization

Perception for Design

Author: Colin Ware

Publisher: Elsevier

ISBN: 9780080478494

Category: Computers

Page: 486

View: 3286

Information Visualization is the major revision of a classic work on information visualization. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications - resulting in visualization of improved clarity, utility, and persuasiveness. This is the first work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. This unique and essential guide to human visual perception and related cognitive principles will enrich courses on information visualization and empower designers to see their way forward. Its updated review of empirical research and interface design examples will do much to accelerate innovation and adoption of information visualization. New to this edition are a new chapter on visual thinking, new sections on face perception and flow visualization, and a much-expanded chapter on color and color sequences. This book will appeal to interaction designers; graphic designers of all kinds (including web designers); financial analysts; research scientists and engineers; data miners; and managers faced with information-intensive challenges. *First work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. * Major revision of this classic work, with a new chapter on visual thinking, new sections on face perception and flow visualization, and a much expanded chapter on color and color sequences. *New to this edition is the full color treatment throughout, to better display over 400 illustrations.
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Readings in Information Visualization

Using Vision to Think

Author: Stuart K. Card,Jock D. Mackinlay,Ben Shneiderman

Publisher: Morgan Kaufmann

ISBN: 9781558605336

Category: Computers

Page: 686

View: 9190

This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. * Full-color reproduction throughout * Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names * The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional * Text includes the classic source papers as well as a collection of cutting edge work
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Visual Thinking

for Design

Author: Colin Ware

Publisher: Elsevier

ISBN: 9780080558417

Category: Computers

Page: 256

View: 4600

Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition – extensions of the viewer’s brain in much the same way that a hammer is an extension of the user’s hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams. Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them. Presents visual thinking as a complex process that can be supported in every stage using specific design techniques Provides practical, task-oriented information for designers and software developers charged with design responsibilities Includes hundreds of examples, many in the form of integrated text and full-color diagrams Steeped in the principles of “active vision, which views graphic designs as cognitive tools
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Design of Visualizations for Human-Information Interaction

A Pattern-Based Framework

Author: Kamran Sedig,Paul Parsons

Publisher: Morgan & Claypool Publishers

ISBN: 162705748X

Category: Computers

Page: 185

View: 1139

Interest in visualization design has increased in recent years. While there is a large body of existing work from which visualization designers can draw, much of the past research has focused on developing new tools and techniques that are aimed at specific contexts. Less focus has been placed on developing holistic frameworks, models, and theories that can guide visualization design at a general level—a level that transcends domains, data types, users, and other contextual factors. In addition, little emphasis has been placed on the thinking processes of designers, including the concepts that designers use, while they are engaged in a visualization design activity. In this book we present a general, holistic framework that is intended to support visualization design for human-information interaction. The framework is composed of a number of conceptual elements that can aid in design thinking. The core of the framework is a pattern language—consisting of a set of 14 basic, abstract patterns—and a simple syntax for describing how the patterns are blended. We also present a design process, made up of four main stages, for creating static or interactive visualizations. The 4-stage design process places the patterns at the core of designers’ thinking, and employs a number of conceptual tools that help designers think systematically about creating visualizations based on the information they intend to represent. Although the framework can be used to design static visualizations for simple tasks, its real utility can be found when designing visualizations with interactive possibilities in mind—in other words, designing to support a human-information interactive discourse. This is especially true in contexts where interactive visualizations need to support complex tasks and activities involving large and complex information spaces. The framework is intended to be general and can thus be used to design visualizations for diverse domains, users, information spaces, and tasks in different fields such as business intelligence, health and medical informatics, digital libraries, journalism, education, scientific discovery, and others. Drawing from research in multiple disciplines, we introduce novel concepts and terms that can positively contribute to visualization design practice and education, and will hopefully stimulate further research in this area.
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Information Visualization

Perception for Design

Author: Colin Ware

Publisher: Elsevier

ISBN: 0123814642

Category: Computers

Page: 512

View: 6145

"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--
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Information Visualization

Beyond the Horizon

Author: Chaomei Chen

Publisher: Springer Science & Business Media

ISBN: 1846285798

Category: Computers

Page: 316

View: 2633

Information visualization is not only about creating graphical displays of complex and latent information structures. It also contributes to a broader range of cognitive, social, and collaborative activities. This is the first book to examine information visualization from this perspective. This 2nd edition continues the unique and ambitious quest for setting information visualization and virtual environments in a unifying framework. It pays special attention to the advances made over the last 5 years and potentially fruitful directions to pursue. It is particularly updated to meet the need for practitioners. The book is a valuable source for researchers and graduate students.
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Visual Perception from a Computer Graphics Perspective

Author: William Thompson,Roland Fleming,Sarah Creem-Regehr,Jeanine Kelly Stefanucci

Publisher: CRC Press

ISBN: 1439865493

Category: Computers

Page: 540

View: 7207

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and spatial cognition.
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Developing User Interfaces

Author: Dan R. Olsen

Publisher: Morgan Kaufmann

ISBN: 9781558604186

Category: Computers

Page: 414

View: 1530

This book discusses programming (rather than design) principles for UIs, which commonly require the largest share of programming work in any given application. With its unusual focus, many professionals will be interested in this title.
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Visualization Handbook

Author: Charles D. Hansen,Chris R. Johnson

Publisher: Elsevier

ISBN: 0080481647

Category: Technology & Engineering

Page: 984

View: 9445

The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including: · Virtual environments for visualization · Basic visualization algorithms · Large-scale data visualization · Scalar data isosurface methods · Visualization software and frameworks · Scalar data volume rendering · Perceptual issues in visualization · Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields; * Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.
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Designing Data Visualizations

Representing Informational Relationships

Author: Noah Iliinsky,Julie Steele

Publisher: "O'Reilly Media, Inc."

ISBN: 1449317065

Category: Computers

Page: 114

View: 1491

Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually. Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process. Learn data visualization classifications, including explanatory, exploratory, and hybrid Discover how three fundamental influences—the designer, the reader, and the data—shape what you create Learn how to describe the specific goal of your visualization and identify the supporting data Decide the spatial position of your visual entities with axes Encode the various dimensions of your data with appropriate visual properties, such as shape and color See visualization best practices and suggestions for encoding various specific data types
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Data Visualization

A Successful Design Process

Author: Andy Kirk

Publisher: Packt Publishing Ltd

ISBN: 1849693471

Category: Computers

Page: 206

View: 423

A comprehensive yet quick guide to the best approaches to designing data visualizations, with real examples and illustrative diagrams. Whatever the desired outcome ensure success by following this expert design process. This book is for anyone who has responsibility for, or is interested in trying to find innovative and effective ways to visually analyze and communicate data. There is no skill, no knowledge and no role-based pre-requisites or expectations of anyone reading this book.
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Information Visualization

An Introduction

Author: Robert Spence

Publisher: Springer

ISBN: 3319073419

Category: Computers

Page: 321

View: 9963

Information visualization is the act of gaining insight into data, and is carried out by virtually everyone. It is usually facilitated by turning data – often a collection of numbers – into images that allow much easier comprehension. Everyone benefits from information visualization, whether internet shopping, investigating fraud or indulging an interest in art. So no assumptions are made about specialist background knowledge in, for example, computer science, mathematics, programming or human cognition. Indeed, the book is directed at two main audiences. One comprises first year students of any discipline. The other comprises graduates – again of any discipline – who are taking a one- or two-year course of training to be visual and interaction designers. By focusing on the activity of design the pedagogical approach adopted by the book is based on the view that the best way to learn about the subject is to do it, to be creative: not to prepare for the ubiquitous examination paper. The content of the book, and the associated exercises, are typically used to support five creative design exercises, the final one being a group project mirroring the activity of a consultancy undertaking a design (not an implementation) for a client. Engagement with the material of this book can have a variety of outcomes. The composer of a school newsletter and the applicant for a multi-million investment should both be able to convey their message more effectively, and the curator of an exhibition will have new presentational techniques on their palette. For those students training to be visual/interaction designers the exercises have led to original and stimulating outcomes.
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Engineering Psychology and Human Performance

Author: Christopher D. Wickens,Justin G. Hollands,Simon Banbury,Raja Parasuraman

Publisher: Psychology Press

ISBN: 1317351312

Category: Psychology

Page: 544

View: 9324

Forming connections between human performance and design Engineering Psychology and Human Performance, 4e examines human-machine interaction. The book is organized directly from the psychological perspective of human information processing. The chapters generally correspond to the flow of information as it is processed by a human being--from the senses, through the brain, to action--rather than from the perspective of system components or engineering design concepts. This book is ideal for a psychology student, engineering student, or actual practitioner in engineering psychology, human performance, and human factors Learning Goals Upon completing this book, readers should be able to: * Identify how human ability contributes to the design of technology. * Understand the connections within human information processing and human performance. * Challenge the way they think about technology's influence on human performance. * show how theoretical advances have been, or might be, applied to improving human-machine interaction
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Graph Design for the Eye and Mind

Author: Stephen M. Kosslyn

Publisher: OUP USA

ISBN: 9780195311846

Category: Business & Economics

Page: 290

View: 9915

Graphs have become a fixture of everyday life, used in scientific and business publications, in magazines and newspapers, on television, on billboards, and even on cereal boxes. Nonetheless, surprisingly few graphs communicate effectively, and most graphs fail because they do not take into account the goals, needs, and abilities of the viewers. In raph Design for Eye and Mind, Stephen Kosslyn addresses these problems by presenting eight psychological principles for constructing effective graphs. Each principle is solidly rooted both in the scientific literature on how we perceive and comprehend graphs and in general facts about how our eyes and brains process visual information. Kosslyn then uses these eight psychological principles as the basis for hundreds of specific recommendations that serve as a concrete, step-by-step guide to deciding whether a graph is an appropriate display to use, choosing the correct type of graph for a specific type of data and message, and then constructing graphs that will be understood at a glance. Kosslyn also includes a complete review of the scientific literature on graph perception and comprehension, and appendices that provide a quick tutorial on basic statistics and a checklist for evaluating computer-graphics programs. Graph Design for Eye and Mind is an invaluable reference for anyone who uses visual displays to convey information in the sciences, humanities, and businesses such as finance, marketing, and advertising.
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How Maps Work

Representation, Visualization, and Design

Author: Alan M. MacEachren

Publisher: Guilford Press

ISBN: 9781572300408

Category: Technology & Engineering

Page: 513

View: 1642

Now available in paperback for the first time, this classic work presents a cognitive-semiotic framework for understanding how maps work as powerful, abstract, and synthetic spatial representations. Explored are the ways in which the many representational choices inherent in mapping interact with information processing and knowledge construction, and how the resulting insights can be used to make informed symbolization and design decisions. A new preface to the paperback edition situates the book within the context of contemporary technologies. As the nature of maps continues to evolve, Alan MacEachren emphasizes the ongoing need to think systematically about the ways people interact with and use spatial information.
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Brainstorming and Beyond

A User-Centered Design Method

Author: Chauncey Wilson

Publisher: Newnes

ISBN: 012407166X

Category: Computers

Page: 84

View: 5147

Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly portrayed as an easy way to generate ideas, but in reality, it is a complex social process that is often flawed in ways that are not self-evident. Chapter 2 discusses Brainwriting, which is a variation on brainstorming in which each person writes ideas down on paper and then passes the paper to a new person who reads the first set of ideas and adds new ones. Since there is no group shouting out of ideas, strong facilitation skills are not required, and more often than not, Brainwriting results greatly exceed those of group brainstorming in a shorter time because ideas are generated in a parallel, rather than serial, fashion. Brainwriting is useful when time is limited, groups are hostile, or you are dealing with a culture where shouting out wild or divergent ideas might be difficult. Finally, in Chapter 3, readers learn about Braindrawing, a method of visual brainstorming that helps practitioners generate ideas for icons, other graphics, user interface layouts, or Web page designs. Each of these methods provides readers with ways to generate, present, and evaluate ideas so they can begin building a strong foundation for product success. Learn the proper techniques for generating ideas with limited time, hostile audiences, and limited facilitation support Explores efficient processes for analyzing the value of ideas Examines ways to generate visual as well as textual ideas
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Nonlinear Dimensionality Reduction

Author: John A. Lee,Michel Verleysen

Publisher: Springer Science & Business Media

ISBN: 038739351X

Category: Mathematics

Page: 309

View: 3014

This book describes established and advanced methods for reducing the dimensionality of numerical databases. Each description starts from intuitive ideas, develops the necessary mathematical details, and ends by outlining the algorithmic implementation. The text provides a lucid summary of facts and concepts relating to well-known methods as well as recent developments in nonlinear dimensionality reduction. Methods are all described from a unifying point of view, which helps to highlight their respective strengths and shortcomings. The presentation will appeal to statisticians, computer scientists and data analysts, and other practitioners having a basic background in statistics or computational learning.
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Data Visualisation

A Handbook for Data Driven Design

Author: Andy Kirk

Publisher: SAGE

ISBN: 1473966302

Category: Social Science

Page: 368

View: 4220

Voted one of the 'six best books for data geeks' by The Financial Times. Read the review here. Lecturers, request your electronic inspection copy. Never has it been more essential to work in the world of data. Scholars and students need to be able to analyze, design and curate information into useful tools of communication, insight and understanding. This book is the starting point in learning the process and skills of data visualization, teaching the concepts and skills of how to present data and inspiring effective visual design. Benefits of this book: A flexible step-by-step journey that equips you to achieve great data visualization A curated collection of classic and contemporary examples, giving illustrations of good and bad practice Examples on every page to give creative inspiration Illustrations of good and bad practice show you how to critically evaluate and improve your own work Advice and experience from the best designers in the field Loads of online practical help, checklists, case studies and exercises make this the most comprehensive text available
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