Homo Ludens in the Loop

Playful Human Computation Systems

Author: Markus Krause

Publisher: tredition

ISBN: 3849592073

Category: Philosophy

Page: 232

View: 5273

The human mind is incredible. It solves problems with ease that will elude machines even for the next decades. This book explores what happens when humans and machines work together to solve problems machines cannot yet solve alone. It explains how machines and computers can work together and how humans can have fun helping to face some of the most challenging problems of artificial intelligence. In this book, you will find designs for games that are entertaining and yet able to collect data to train machines for complex tasks such as natural language processing or image understanding. You will also find concepts and solutions for some of the various challenges of these games.
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Handbook of Human Computation

Author: Pietro Michelucci

Publisher: Springer Science & Business Media

ISBN: 1461488060

Category: Computers

Page: 1059

View: 2004

This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.
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Entertainment Computing - ICEC 2012

11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings

Author: Marc Herrlich,Rainer Malaka,Maic Masuch

Publisher: Springer

ISBN: 364233542X

Category: Computers

Page: 611

View: 2059

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
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Homo Ludens as a Comic Character in Selected American Films

Author: Artur Skweres

Publisher: Springer

ISBN: 3319479679

Category: Education

Page: 97

View: 4502

This book reveals the hitherto critically disregarded ludic elements in popular American comedy films, building on and expanding the theories developed by Johan Huizinga in his classic study Homo Ludens (1938) and Roger Caillois in Les jeux et les hommes (1958). To address the lack of attention paid to the play principle in film comedy studies, this book focuses exclusively on the elements typical of play that can be found in movies. It introduces two new categories describing play: óneiros and pragma, which allow analysis of how play in comedies is influenced by the relations between the player and non-players. The text is supplemented by the use of the author’s drawings, which, because of their analytical and selective nature, are used as a tool for visual study. The play principle has a long tradition in American humor and the films examined here were chosen for their popularity and wide appeal, often acting as vehicles for Hollywood stars (e.g. Chevy Chase, Dan Aykroyd, Bill Murray, Steve Martin, Eddie Murphy, Goldie Hawn, Mike Myers, Jackie Chan or Chris Tucker). The actors’ status allowed the filmmakers to construct situations in which the protagonists distanced themselves from the fictional situation. It is argued that the playful detachment from reality, typifying many of the fictional characters portrayed by actors with star status, is characteristic of the play principle in film. Another major consideration is the hotly debated notion of the accomplishment of goals in playful activities, and the book strongly supports the position that in narratives, play can (but does not have to) yield important results. The introduction of the categories of óneiros and pragma in play serves to highlight the complex relation between playfulness and practicality in the films discussed. Building on a comprehensive analysis of the ludic elements in selected popular American comedies, the book makes an important contribution to film studies, providing a unique perspective through its focus on the concept of homo ludens as a comic hero.
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Homo Ludens

Author: Johan Huizinga

Publisher: Taylor & Francis

ISBN: 9780415175944

Category: Social Science

Page: 220

View: 8939

First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.
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Deep Play

Author: Diane Ackerman

Publisher: Vintage

ISBN: 0307763331

Category: Philosophy

Page: 256

View: 8709

With A Natural History of the Senses, Diane Ackerman let her free-ranging intellect loose on the natural world. Now in Deep Play she tackles the realm of creativity, by exploring one of the most essential aspects of our characters: the abitlity to play. "Deep play" is that more intensified form of play that puts us in a rapturous mood and awakens the most creative, sentient, and joyful aspects of our inner selves. As Ackerman ranges over a panoply of artistic, spiritual, and athletic activities, from spiritual rapture through extreme sports, we gain a greater sense of what it means to be "in the moment" and totally, transcendentally human. Keenly perceived and written with poetic exuberance, Deep Play enlightens us by revealing the manifold ways we can enhance our lives. From the Trade Paperback edition.
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Genocide in Contemporary Children’s and Young Adult Literature

Cambodia to Darfur

Author: Jane Gangi

Publisher: Routledge

ISBN: 1134660820

Category: Literary Criticism

Page: 224

View: 7578

This book studies children’s and young adult literature of genocide since 1945, considering issues of representation and using postcolonial theory to provide both literary analysis and implications for educating the young. Many of the authors visited accurately and authentically portray the genocide about which they write; others perpetuate stereotypes or otherwise distort, demean, or oversimplify. In this focus on young people’s literature of specific genocides, Gangi profiles and critiques works on the Cambodian genocide (1975-1979); the Iraqi Kurds (1988); the Maya of Guatemala (1981-1983); Bosnia, Kosovo, and Srebrenica (1990s); Rwanda (1994); and Darfur (2003-present). In addition to critical analysis, each chapter also provides historical background based on the work of prominent genocide scholars. To conduct research for the book, Gangi traveled to Bosnia, engaged in conversation with young people from Rwanda, and spoke with scholars who had traveled to or lived in Guatemala and Cambodia. This book analyses the ways contemporary children, typically ages ten and up, are engaged in the study of genocide, and addresses the ways in which child survivors who have witnessed genocide are helped by literature that mirrors their experiences.
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Language and literary theory

in honor of Ladislav Matejka

Author: Benjamin A. Stolz,I. R. Titunik,Lubomír Doležel

Publisher: Univ of Michigan/Michigan Slavic

ISBN: 9780930042592

Category: Foreign Language Study

Page: 643

View: 7407

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Books in Series

Author: N.A

Publisher: N.A

ISBN: 9780835221092

Category: Monographic series

Page: 1756

View: 8806

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Sheer Fiction

Author: Paul West

Publisher: McPherson & Company

ISBN: N.A

Category: Literary Criticism

Page: 221

View: 8385

Collections of essays and reviews, some previously published in the periodical press, of contemporary fiction.
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Deep Play

Author: Diane Ackerman

Publisher: Random House Incorporated

ISBN: N.A

Category: Psychology

Page: 235

View: 9138

Provides an incisive exploration of the concept of "deep play"--a psychological state of mind in which we fully engage our faculties--discussing the activities that draw us into this state, the qualities that distinguish deep-play activities, and the ways in which the state can be achieved. 35,000 first printing.
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Shadows of the magic lamp

fantasy and science fiction in film

Author: George Edgar Slusser

Publisher: Southern Illinois Univ Pr

ISBN: N.A

Category: Fiction

Page: 259

View: 6122

Essays discuss science fiction, animated, and horror films, medieval romances, and musical fantasies, and their themes, special effects, and directors
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Parabola

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Myth

Page: N.A

View: 8866

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Sign After the X

Author: Marina Roy

Publisher: Arsenal Pulp PressLtd

ISBN: N.A

Category: Art

Page: 220

View: 3415

A cultural history of the letter "X."
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ARTnews

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Art

Page: N.A

View: 3592

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Annual Commencement

Order of Exercises

Author: Stanford University

Publisher: N.A

ISBN: N.A

Category: Education

Page: N.A

View: 403

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The Metaphysics of Ping-Pong

Table Tennis as a Journey of Self-Discovery

Author: Guido Mina di Sospiro

Publisher: Quest Books

ISBN: 083563194X

Category: Sports & Recreation

Page: 240

View: 4608

When a mortifying defeat to his teenage son rekindles his lifelong passion for table tennis, keen philosopher Guido Mina di Sospiro sets out to learn the game properly. Guido’s love for spinning a feather-weight ball takes him from his local Ping-Pong club, populated by idiosyncratic players with extraordinary stories to tell, to training drills with a world-class coach. This seemingly harmless game also leads him into sticky situations in the CIA headquarters and the ganglands of Washington, D.C. Woven throughout his Ping-Pong epiphany are philosophical ruminations on Plato and Aristotle, metaphysicians and empiricists, Jung’s dark shadow, Sun Tzu’s war tactics, the I Ching, and much more. As Guido’s journey takes him from Big Sur to a nail-biting showdown in China against a string of elite players, he finds that Ping-Pong can teach us a surprising amount about life.
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