Homo Ludens in the Loop

Playful Human Computation Systems

Author: Markus Krause

Publisher: tredition

ISBN: 3849592073

Category: Business & Economics

Page: 232

View: 9237

The human mind is incredible. It solves problems with ease that will elude machines even for the next decades. This book explores what happens when humans and machines work together to solve problems machines cannot yet solve alone. It explains how machines and computers can work together and how humans can have fun helping to face some of the most challenging problems of artificial intelligence. In this book, you will find designs for games that are entertaining and yet able to collect data to train machines for complex tasks such as natural language processing or image understanding. You will also find concepts and solutions for some of the various challenges of these games.
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Handbook of Human Computation

Author: Pietro Michelucci

Publisher: Springer Science & Business Media

ISBN: 1461488060

Category: Computers

Page: 1059

View: 6416

This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.
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Homo Ludens as a Comic Character in Selected American Films

Author: Artur Skweres

Publisher: Springer

ISBN: 3319479679

Category: Education

Page: 97

View: 3354

This book reveals the hitherto critically disregarded ludic elements in popular American comedy films, building on and expanding the theories developed by Johan Huizinga in his classic study Homo Ludens (1938) and Roger Caillois in Les jeux et les hommes (1958). To address the lack of attention paid to the play principle in film comedy studies, this book focuses exclusively on the elements typical of play that can be found in movies. It introduces two new categories describing play: óneiros and pragma, which allow analysis of how play in comedies is influenced by the relations between the player and non-players. The text is supplemented by the use of the author’s drawings, which, because of their analytical and selective nature, are used as a tool for visual study. The play principle has a long tradition in American humor and the films examined here were chosen for their popularity and wide appeal, often acting as vehicles for Hollywood stars (e.g. Chevy Chase, Dan Aykroyd, Bill Murray, Steve Martin, Eddie Murphy, Goldie Hawn, Mike Myers, Jackie Chan or Chris Tucker). The actors’ status allowed the filmmakers to construct situations in which the protagonists distanced themselves from the fictional situation. It is argued that the playful detachment from reality, typifying many of the fictional characters portrayed by actors with star status, is characteristic of the play principle in film. Another major consideration is the hotly debated notion of the accomplishment of goals in playful activities, and the book strongly supports the position that in narratives, play can (but does not have to) yield important results. The introduction of the categories of óneiros and pragma in play serves to highlight the complex relation between playfulness and practicality in the films discussed. Building on a comprehensive analysis of the ludic elements in selected popular American comedies, the book makes an important contribution to film studies, providing a unique perspective through its focus on the concept of homo ludens as a comic hero.
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Homo ludens, der spielende Mensch

Internationale Beiträge des Institutes für Spielforschung und Spielpädogik an der Hochschule"Mozarteum" Salzburg

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Play

Page: N.A

View: 8435

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Soziologische Perspektiven auf Digitale Spiele. Virtuelle Handlungsräume und neue Formen sozialer Wirklichkeit

Author: Diego Compagna,Stefan Derpmann

Publisher: BoD – Books on Demand

ISBN: 3744505480

Category: Social Science

Page: 248

View: 2793

Der Band beleuchtet Digitale Spiele als soziales Phänomen über drei Perspektiven: die Charakterisierung und Relevanz für die soziologische Forschung, empirische Studien als Reflexion und Herausforderung gegenwärtiger kultureller Einbettung von Spielen und die Konsequenzen für die Sozialtheorie dieser neuartigen Feld-Strukturen vor dem Hintergrund gesellschaftlicher Prozesse. Trotz wachsender medialer und wissenschaftlicher Aufmerksamkeit für Digitale Spiele findet sich keine genuin soziologische Diskussion. Die Autoren führen in die verschiedenen Erscheinungsformen von Digitalen Spielen ein, thematisieren die Verzahnung spielerischer und realweltlicher Aspekte gesellschaftlicher Wirklichkeit, und etablieren eine fruchtbare Auseinandersetzung für einen sozialwissenschaftlichen Zugang.
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Computertechnik und Sterbekultur

Author: Knud Böhle,Jochen Berendes,Mathias Gutmann,Caroline Robertson-von Trotha,Constanze Scherz

Publisher: LIT Verlag Münster

ISBN: 3643110715

Category: Attitude to death

Page: 261

View: 3603

Die Beiträge des Buches geben einen Einblick, wie das Sterben und das Weiterleben nach dem Tod - zumindest in der Erinnerung und in den Medien - fortschreitend und tiefgreifend durch den Einsatz von Techniken verändert werden. 0Die Vielfalt der dargebotenen Perspektiven aus Informatik, Philosophie, Kulturwissenschaft, Kunstgeschichte, Medienwissenschaft, Literaturwissenschaft, Religionswissenschaft, Soziologie, Technikfolgenabschätzung und Theologie macht die Produktivität einer interdisziplinären Thanatologie deutlich.
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Menschenbilder im Sport

Author: Michael Krüger

Publisher: N.A

ISBN: N.A

Category: Kongress

Page: 329

View: 1612

Welches Bild vom Menschen steht uns vor augen, wenn wir Sportlerinnen und Sportler sehen? Welches Bild haben die Sportlerinnen und Sportler von sich selbst? Welche Vorstellungen und Ideen von Bewegung, Spiel und Sport spiegeln sich darin wieder? Haben sich diese Bilder im Lauf der Zeit verändert? Wie unterscheiden sie sich in verschiedenen Ländern und Kulturen? Solche sportanthropologischen Fragen nach dem oder den Menschenbildern im Sport lassen sich nur in interdisziplinärer ind interkultureller Perspektive befriedigend beantworten.Der vorliegende Band fasst die Ergebnisse einer Fachtagung zum Thema zusammen, auf der namhafte Expertinnen und Experten aus aller Welt und aus verschiedenen wissenschaftlichen Fächern Stellung bezogen. Wer über den Tellerrand des aktuellen sportlichen Geschehens hinaus schauen möchten, für den sind diese grundlegenden Reflexionen über den sporttreibenden Menschen unverzichtbar.
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Sheer Fiction

Author: Paul West

Publisher: McPherson & Company

ISBN: N.A

Category: Literary Criticism

Page: 221

View: 6366

Collections of essays and reviews, some previously published in the periodical press, of contemporary fiction.
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Language and literary theory

in honor of Ladislav Matejka

Author: Benjamin A. Stolz,I. R. Titunik,Lubomír Doležel

Publisher: Univ of Michigan/Michigan Slavic

ISBN: 9780930042592

Category: Foreign Language Study

Page: 643

View: 4412

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Deep Play

Author: Diane Ackerman

Publisher: Random House Incorporated

ISBN: N.A

Category: Psychology

Page: 235

View: 1046

Provides an incisive exploration of the concept of "deep play"--a psychological state of mind in which we fully engage our faculties--discussing the activities that draw us into this state, the qualities that distinguish deep-play activities, and the ways in which the state can be achieved. 35,000 first printing.
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Unfolding the Eco-wave

Why Renewal is Privotal

Author: A. V. Ryzhenkov

Publisher: Wiley

ISBN: N.A

Category: Business & Economics

Page: 150

View: 8391

Alexander Ryzhenkov Unfolding the Eco-Wave Why Renewal is Pivotal System dynamics is a method similar to econometrics and mathematical statistics. Normally it is used to provide a rigorous analysis of models in closed systems (a system that is artificially created to simplify certain conditions, so that other conditions can be examined in more detail). Here, however, it is used for the first time to study capital accumulation, and the economic cycles. It is well documented that econometrics and mathematical statistics have their limitations. For the first time Unfolding the Eco-Wave sets out to prove that system dynamics does provide a coherent structure, language, and process for learning about and explaining economic phenomena in a way that is impossible to achieve with mathematical statistics and econometrics. Finance/Investment
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Computer-based testing and the internet

issues and advances

Author: Dave Bartram,Ronald K. Hambleton

Publisher: Wiley

ISBN: 9780470861929

Category: Psychology

Page: 262

View: 9098

No topic is more central to innovation and current practice in testing and assessment today than computers and the Internet. This timely publication highlights four main themes that define current issues, technical advances and applications of computer-based testing: Advances in computer-based testing -- new test designs, item selection algorithms, exposure control issues and methods, and new tests that capitalize on the power of computer technology. Operational issues -- systems design, test security, and legal and ethical matters. New and improved uses -- for tests in employment and credentialing. The future of computer-based testing -- identifying potential issues, developments, major advances and problems to overcome. Written by internationally recognized contributors, each chapter focuses on issues of control, quality, security and technology. These issues provide the basic structure for the International Test Commission's new Guidelines on Computer-Based Testing and Testing on the Internet. The contributions to this book have played a key role in the development of these guidelines. Computer-Based Testing and the Internet is a comprehensive guide for all professionals, academics and practitioners working in the fields of education, credentialing, personnel testing and organizational assessment. It will also be of value to students developing expertise in these areas.
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Books in Series

Author: N.A

Publisher: N.A

ISBN: 9780835221092

Category: Monographic series

Page: 1756

View: 2095

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Kunst, ein Kinderspiel

Schirn Kunsthalle Frankfurt am Main

Author: Max Hollein,Gunda Luyken

Publisher: N.A

ISBN: N.A

Category: Art

Page: 415

View: 8573

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The World Book Encyclopedia

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Encyclopedias and dictionaries

Page: 4000

View: 6829

An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.
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Game Face

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer games

Page: N.A

View: 3847

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Homo Ludens

Proeve eener bepaling van het spel-element der Cultuur

Author: J. Huizinga

Publisher: Amsterdam University Press

ISBN: 9089640037

Category:

Page: 232

View: 5708

In addition to his historical works, and his biographies, as his life was drawing to a close, Huizinga spent his time studying general cultural theories. Huizinga saw the instinct for play as a central element in human culture: ‘In myth and ritual the great instinctive forces of civilized life have their origin: law and order, commerce and profit, craft and art, poetry, wisdom and science. All are rooted in the primeval soil of play.’ In Homo Ludens Huizinga attempts to show the impact of play on almost every aspect of culture, in other words how culture is shaped by play. The importance of this endeavor is that it identifies play as an independent phenomenon. Play for Huizinga has its own organizational forces, its own purposes and its own space.
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