Homo Ludens as a Comic Character in Selected American Films

Author: Artur Skweres

Publisher: Springer

ISBN: 3319479679

Category: Education

Page: 97

View: 825

This book reveals the hitherto critically disregarded ludic elements in popular American comedy films, building on and expanding the theories developed by Johan Huizinga in his classic study Homo Ludens (1938) and Roger Caillois in Les jeux et les hommes (1958). To address the lack of attention paid to the play principle in film comedy studies, this book focuses exclusively on the elements typical of play that can be found in movies. It introduces two new categories describing play: óneiros and pragma, which allow analysis of how play in comedies is influenced by the relations between the player and non-players. The text is supplemented by the use of the author’s drawings, which, because of their analytical and selective nature, are used as a tool for visual study. The play principle has a long tradition in American humor and the films examined here were chosen for their popularity and wide appeal, often acting as vehicles for Hollywood stars (e.g. Chevy Chase, Dan Aykroyd, Bill Murray, Steve Martin, Eddie Murphy, Goldie Hawn, Mike Myers, Jackie Chan or Chris Tucker). The actors’ status allowed the filmmakers to construct situations in which the protagonists distanced themselves from the fictional situation. It is argued that the playful detachment from reality, typifying many of the fictional characters portrayed by actors with star status, is characteristic of the play principle in film. Another major consideration is the hotly debated notion of the accomplishment of goals in playful activities, and the book strongly supports the position that in narratives, play can (but does not have to) yield important results. The introduction of the categories of óneiros and pragma in play serves to highlight the complex relation between playfulness and practicality in the films discussed. Building on a comprehensive analysis of the ludic elements in selected popular American comedies, the book makes an important contribution to film studies, providing a unique perspective through its focus on the concept of homo ludens as a comic hero.
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Pirates in History and Popular Culture

Author: Antonio Sanna

Publisher: McFarland

ISBN: 1476633096

Category: Literary Criticism

Page: 261

View: 6697

This collection of new essays covers the myriad portrayals of the figure of the pirate in historical records, literary narratives, films, television series, opera, anime and games. Contributors explore the nuances of both real and fictional pirates, giving attention to renowned works such as Robert Louis Stevenson's Treasure Island, J.M. Barrie's Peter Pan, the Pirates of the Caribbean saga, and the anime One Piece, as well as less well known works such as pirate romances, William Clarke Russell's The Frozen Pirate, Lionel Lindsay's artworks, Steven Speilberg's The Adventures of Tintin, and Pastafarian texts.
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Comic Grace

We Mortal Fools in Movie Comedy

Author: Jim Combs

Publisher: Cambridge Scholars Publishing

ISBN: 1443850993

Category: Performing Arts

Page: 345

View: 4292

Comic Grace is Comb’s third book on the movies for Cambridge Scholars Publishing. These books hardly form a trilogy, but they do express a pragmatic interest of the author; namely, the aspects of movies that we have not adequately studied. More specifically, the first, Movie Time, examines the inadequately understood temporal appearance of movies, in movies set in the past, the present, and the future, attempting to make sense of such questions as to why certain past periods still fascinate, how an emergent present is accompanied by cinematic treatment, and what kind of futures we like to speculate about by watching alternative futures on film. This temporal interest was complemented in the second book, Wit’s End by examination of qualitative interest, discussing how and why certain movies come to be regarded and remembered by the movie culture as great and memorable. Even though there is obviously no unanimous agreement on which movies are “canonical”, there is enough consensus among those who study and value films for us to constitute inquiry into why some films are thought great. This third book in this sustained inquiry poses the question of not only why we think some movie comedies are great, but also what is unique and enduring in the legacy of comedy on film. The book looks at comedy with humane interest, entertaining the proposition that comedy may well be motion picture’s greatest achievement. If so, then it behooves inquirers to understand what movie audiences enjoy and cherish about movie comedy, and what it is about the film medium that so adequately communicates the comedic across such vast audiences and why they never tire of certain kinds of comedy. These interests will inspire students of the remarkable medium of film to inquire further into not only these questions, but also others that they find interesting and illuminating about the film experience.
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Jacques Tati

Author: Lucy Fischer

Publisher: G K Hall

ISBN: N.A

Category: Reference

Page: 160

View: 3012

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Salman Rushdie

The Essential Guide

Author: Jonathan Noakes,Margaret Reynolds

Publisher: Random House

ISBN: 1448138957

Category: Literary Criticism

Page: 208

View: 906

In Vintage Living Texts, teachers and students will find the essential guide to the works of Salman Rushdie. Vintage Living Texts is unique in that it offers an in-depth interview with Salman Rushdie, relating specifically to the texts under discussion. This guide deals with Rushdie's themes, genre and narrative technique,and a close reading of the texts will provide a rich source of ideas for intelligent and inventive ways of approaching the novels. Also included in this guide are detailed reading plans for all three novels, questions for essay and discussion, contextual material, suggested texts for complementary and comparative reading, extracts from reviews, a biography, a bibliography and a glossary of literary terms. Texts covered: Midnight's Children, Shame and The Satanic Verses. Whether a teacher, student or general reader, the Vintage Living Texts series gives you the chance to explore new resources and enjoy new pleasures.
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Homo Deus

Eine Geschichte von Morgen

Author: Yuval Noah Harari

Publisher: C.H.Beck

ISBN: 3406704026

Category: Social Science

Page: 576

View: 7883

In seinem Kultbuch „Eine kurze Geschichte der Menschheit“ erklärte Yuval Noah Harari, wie unsere Spezies die Erde erobern konnte. In „Homo Deus“ stößt er vor in eine noch verborgene Welt: die Zukunft. Was wird mit uns und unserem Planeten passieren, wenn die neuen Technologien dem Menschen gottgleiche Fähigkeiten verleihen – schöpferische wie zerstörerische – und das Leben selbst auf eine völlig neue Stufe der Evolution heben? Wie wird es dem Homo Sapiens ergehen, wenn er einen technikverstärkten Homo Deus erschafft, der sich vom heutigen Menschen deutlicher unterscheidet als dieser vom Neandertaler? Was bleibt von uns und der modernen Religion des Humanismus, wenn wir Maschinen konstruieren, die alles besser können als wir? In unserer Gier nach Gesundheit, Glück und Macht könnten wir uns ganz allmählich so weit verändern, bis wir schließlich keine Menschen mehr sind.
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World Authors, 1900-1950

Author: Martin Seymour-Smith,Andrew C. Kimmens

Publisher: Hw Wilson Company

ISBN: N.A

Category: Reference

Page: 3005

View: 8837

Provides almost 2700 articles on twentieth-century authors from all over the world who wrote in English or whose works are available in English translation.
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Cinemaya

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Motion pictures

Page: N.A

View: 4927

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Creative Camera

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Photography, Artistic

Page: N.A

View: 6927

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The Listener

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Radio broadcasting

Page: N.A

View: 4627

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Besser als die Wirklichkeit!

Warum wir von Computerspielen profitieren und wie sie die Welt verändern

Author: Jane McGonigal

Publisher: Heyne Verlag

ISBN: 364109741X

Category: Social Science

Page: 496

View: 6568

Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!
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Carnival in Suburbia

The Art of Howard Arkley

Author: John Gregory

Publisher: Cambridge University Press

ISBN: N.A

Category: Art

Page: 226

View: 2085

When he died suddenly in Melbourne in July 1999, at the age of 48, Australian painter Howard Arkley had just achieved his greatest successes, receiving international critical acclaim for his work at the Venice Biennale and in Los Angeles. Arkley enjoyed pop themes and imagery, like many of his 'postmodern' generation, but he also developed an idiosyncratic individual style, using heavy, air-brushed lines and vivid colour to produce stylised representations of everyday subjects. Carnival in Suburbia covers Arkley's work thematically, beginning with his best-known works of suburban imagery. Subsequent chapters examine his fascination with pattern, colour and line; a full account for the first time of his creative use of source material; and his collaborations with Juan Davila and other contemporaries. Finally, Arkley is identified as a 'carnivalesque' painter, intrigued by death, grotesque body imagery and masks. John Gregory, an art-historian by profession, was Arkley's brother-in-law.
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