Handbook of Augmented Reality

Author: Borko Furht

Publisher: Springer Science & Business Media

ISBN: 9781461400646

Category: Computers

Page: 746

View: 2727

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
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Digitalisierung in der Aus- und Weiterbildung

Virtual und Augmented Reality für Industrie 4.0

Author: Oliver Thomas,Dirk Metzger,Helmut Niegemann

Publisher: Springer-Verlag

ISBN: 366256551X

Category: Business & Economics

Page: 225

View: 7881

Dieses Buch beschreibt und erklärt die Potenziale von Virtual und Augmented Reality für die berufliche Aus- und Weiterbildung. Die damit verbundene Digitalisierung der Bildungsprozesse verbindet die Schulung in der virtuellen Realität mit der Unterstützung der Mitarbeiter während der Ausführung ihrer Tätigkeiten in der erweiterten Realität. Das Wissen und die Kompetenzen der Mitarbeiter sind nicht nur in der Produktion, sondern ebenso im Bereich von Dienstleistungen wesentliche Erfolgsfaktoren der Unternehmen. Das Buch zeigt, dass die fortwährende Digitalisierung durch mobile und tragbare Informationssysteme neue Chancen für die Aus- und Weiterbildung bietet und den Zugang zu Lerninhalten unabhängig von räumlichen, zeitlichen und individuellen Gegebenheiten ermöglicht.
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Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 3345

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können
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Erfolg des Einfachen

Author: Jakob Nielsen

Publisher: Pearson Deutschland GmbH

ISBN: 9783827268464

Category:

Page: 394

View: 377

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Augmented Reality

Theorie und Praxis

Author: Anett Mehler-Bicher,Lothar Steiger

Publisher: Walter de Gruyter GmbH & Co KG

ISBN: 3110353857

Category: Business & Economics

Page: 192

View: 8537

Augmented Reality als Anreicherung der realen Welt um virtuelle Objekte ist ein typisches Beispiel einer neuen Technologie, die in den kommenden Jahren in Unternehmen Fuß fassen wird. Dieses Buch zeigt Studierenden wie auch Unternehmen anhand von Beispielen, welche Möglichkeiten diese Technologie für verschiedene Anwendungsbereiche bietet. Gemäß eines Strategy-follows-Structure-Ansatzes ermöglicht Augmented Reality die Konzeption neuer Produkte, die Modifikation oder Anreicherung bestehender Produkte, die Entwicklung neuer oder die Veränderung und Komplettierung bestehender Geschäftsmodelle. Insbesondere die Kommunikation kann durch Augmented Reality sinnvoll angereichert werden. Durch die Darstellung entsprechender Beispiele lernen Studierende wie auch Unternehmen Best-Practice-Ansätze kennen. Ein Transfer auf eigene oder Unternehmensbedürfnisse wird entsprechend ermöglicht.
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The Second Machine Age

Wie die nächste digitale Revolution unser aller Leben verändern wird

Author: Erik Brynjolfsson,Andrew McAfee

Publisher: Plassen Verlag

ISBN: 3864702224

Category: Political Science

Page: 368

View: 3424

Computer sind mittlerweile so intelligent geworden, dass die nächste industrielle Revolution unmittelbar bevorsteht. Wer profitiert, wer verliert? Antworten auf diese Fragen bietet das neue Buch der Technologie-Profis Erik Brynjolfsson und Andrew McAfee. Seit Jahren arbeiten wir mit Computern - und Computer für uns. Mittlerweile sind die Maschinen so intelligent geworden, dass sie zu Leistungen fähig sind, die vor Kurzem noch undenkbar waren: Sie fahren Auto, sie schreiben eigene Texte - und sie besiegen Großmeister im Schach. Dieser Entwicklungssprung ist nur der Anfang. In ihrem neuen Buch zeigen zwei renommierte Professoren, welch atemberaubende Entwicklungen uns noch bevorstehen: Die zweite industrielle Revolution kommt! Welche Auswirkungen wird das haben? Welche Chancen winken, welche Risiken drohen? Was geschieht dabei mit den Menschen, was mit der Umwelt? Und was werden Gesellschaft und Politik tun, um die Auswirkungen dieser "neuen digitalen Intelligenz" für alle bestmöglich zu gestalten? Dieses Buch nimmt Sie mit auf eine Reise in eine Zukunft, die schon längst begonnen hat.
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Handbook of Research on Emerging Priorities and Trends in Distance Education: Communication, Pedagogy, and Technology

Communication, Pedagogy, and Technology

Author: Yuzer, T. Volkan

Publisher: IGI Global

ISBN: 1466651636

Category: Education

Page: 480

View: 6401

With the rise of distance education in the post-modern world, progressive research on the best methods, tools, and technologies in the field is necessary to continue to take advantage of the pedagogical opportunities and improvements offered through remote learning platforms. The Handbook of Research on Emerging Priorities and Trends in Distance Education: Communication, Pedagogy, and Technology focuses on the latest innovations and technological developments surrounding distance learning, instructional design, and computer-mediated communication in educational settings. This comprehensive research work will be of use to teachers, academicians, IT developers, upper-level students, and school administrators interested in the latest trends in online learning.
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Research Handbook on the Law of Virtual and Augmented Reality

Author: Woodrow Barfield,Marc Jonathan Blitz

Publisher: Edward Elgar Publishing

ISBN: 1786438593

Category: Computers

Page: 712

View: 3542

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
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Virtual und Augmented Reality (VR / AR)

Grundlagen und Methoden der Virtuellen und Augmentierten Realität

Author: Ralf Dörner,Wolfgang Broll,Paul Grimm,Bernhard Jung

Publisher: Springer-Verlag

ISBN: 3642289037

Category: Computers

Page: 351

View: 9324

Das Lehrbuch vermittelt die theoretischen und praktischen Grundlagen, die benötigt werden, um Virtual- und Augmented-Reality-Systeme (VR/AR) eigenständig zu realisieren oder zu erweitern. Es dient Studierenden als anschauliche Begleitlektüre zu Lehrveranstaltungen, die VR/AR thematisieren, u. a. in den Fächern Informatik, Medien oder Natur- und Ingenieurwissenschaften. Durch seinen modularen Aufbau eignet sich der Band auch für das Selbststudium und kann darüber hinaus als Nachschlagewerk verwendet werden.
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The Handbook of the Psychology of Communication Technology

Author: S. Shyam Sundar

Publisher: John Wiley & Sons

ISBN: 1118426525

Category: Social Science

Page: 600

View: 9292

The Handbook of the Psychology of Communication Technology offers an unparalleled source for seminal and cutting-edge research on the psychological aspects of communicating with and via emergent media technologies, with leading scholars providing insights that advance our knowledge on human-technology interactions. • A uniquely focused review of extensive research on technology and digital media from a psychological perspective • Authoritative chapters by leading scholars studying psychological aspects of communication technologies • Covers all forms of media from Smartphones to Robotics, from Social Media to Virtual Reality • Explores the psychology behind our use and abuse of modern communication technologies • New theories and empirical findings about ways in which our lives are transformed by digital media
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The Oxford Handbook of Virtuality

Author: Mark Grimshaw

Publisher: Oxford University Press

ISBN: 0199826161

Category: Computers

Page: 773

View: 1998

The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
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Handbook of Research on Virtual Workplaces and the New Nature of Business Practices

Author: Zemliansky, Pavel

Publisher: IGI Global

ISBN: 1599048949

Category: Language Arts & Disciplines

Page: 768

View: 2389

"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
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Handbook of Research on Virtual Training and Mentoring of Online Instructors

Author: Keengwe, Jared

Publisher: IGI Global

ISBN: 1522563237

Category: Education

Page: 511

View: 9548

To meet the dynamic academic demands of twenty-first century digital learners, many institutions of higher learning are offering more online classes than ever before that are accessible to both traditional and non-traditional learners. As such, a growing demand for online courses implies that participating institutions provide faculty with appropriate professional development programs to ensure the design and delivery of quality online courses. The Handbook of Research on Virtual Training and Mentoring of Online Instructors is a critical scholarly resource that highlights the issues, challenges, and online engagement experiences to enhance effective teaching and learning in this learning environment. Featuring coverage on a broad range of topics such as media literacy, professional development, and virtual learning environments, this book is geared towards educational administrators, educators, and instructional designers interested in quality online instruction.
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Handbook of Research on User Interface Design and Evaluation for Mobile Technology

Author: Lumsden, Joanna

Publisher: IGI Global

ISBN: 9781599048727

Category: Computers

Page: 1171

View: 6505

"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
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Last Lecture - Die Lehren meines Lebens

Author: Randy Pausch,Jeffrey Zaslow

Publisher: C. Bertelsmann Verlag

ISBN: 3641051193

Category: Biography & Autobiography

Page: 240

View: 3339

»Die Buchsensation des Jahres.« Focus Im September 2007 hält Randy Pausch, Informatik-Professor an der Carnegie Mellon University in Pittsburgh, seine Abschiedsvorlesung. Das Thema: Seine Kindheitsträume und wie er sie verwirklicht hat. Der Anlass: Pausch ist unheilbar an Krebs erkrankt. Kurz darauf kennen Millionen Menschen ihn und seine bewegende Rede. Das vorliegende Buch, für das die »Last Lecture« den Anstoß gegeben hat, ist in Gesprächen mit dem Journalisten Jeffrey Zaslow entstanden. Darin sind die Lebenseinsichten Pauschs mit seiner persönlichen Lebensgeschichte verwoben. Wie man seine Träume verwirklicht und anderen dabei hilft – ein beeindruckendes Beispiel für Optimismus und Lebensbejahung.
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The Augmented Reality Handbook - Everything You Need to Know about Augmented Reality

Author: James Kent

Publisher: Tebbo

ISBN: 9781743040942

Category: Computers

Page: 1183

View: 8315

Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one's current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world. The term augmented reality is believed to have been coined in 1990 by Thomas Caudell, working at Boeing. Research explores the application of computer-generated imagery in live-video streams as a way to enhance the perception of the real world. AR technology includes head-mounted displays and virtual retinal displays for visualization purposes, and construction of controlled environments containing sensors and actuators. This book is your ultimate resource for Augmented Reality. Here you will find the most up-to-date information and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know about Augmented reality right away: Alternate reality game, ARQuake, Augmented browsing, Augmented virtuality, Augmented Reality-based testing, Bionic contact lens, Brain in a vat, Camera resectioning, Augmented GeoTravel, Junaio, Layar, Spectrek, Total Immersion (augmented reality), Wikitude, Zombie ShootAR, 3D computer vision, Agent Vi (Agent Video Intelligence), Automated optical inspection, Automatic image annotation, Automatic number plate recognition, Automatic target recognition, Check weigher, Closed-circuit television, Computer stereo vision, Content-based image retrieval, Digital video fingerprinting, GazoPa, Gesture recognition, Google Goggles, Image retrieval, Image-based modeling and rendering, Intelligent character recognition, Iris recognition, Machine vision, Object detection, Optical character recognition, Pedestrian detection, People counter, Physical computing, Red light camera, Remote sensing, Smart camera, Traffic enforcement camera, Traffic sign recognition, Vehicle infrastructure integration, Video Content Analysis, View synthesis, Visual sensor network, 3D Interaction, Accelerator (Internet Explorer), Accelerator table, Adjustment handles, Alt-Tab, Attentive user interface, Balloon help, Bounce keys, Brace matching, Brain-computer interface, Breadcrumb (navigation), Canned response, Capacitive sensing, Caret navigation, Clipboard (software), Command-line completion, Command-line interface, Computer-mediated reality, Context awareness, Cover Flow, Crossing-based interface, Cursor (computers), Cut, copy, and paste, Dasher, Delimited search, Desktop metaphor, Digital puppetry, Direct manipulation interface, Direct Voice Input, Dock (computing), Dock (Mac OS X), Docky, Double-click, Drag-and-drop, Expose (Mac OS X), Flip page, Focus (computing), Form (web), Graffiti (Palm OS), Graffiti 2, Grayed out, Hands-free computing, Incremental search, Input method, Inspector window, Intelligent form, Interaction technique ....and much, much more Contains selected content from the highest rated entries, typeset, printed and shipped, combining the advantages of up-to-date and in-depth knowledge with the convenience of printed books. A portion of the proceeds of each book will be donated to the Wikimedia Foundation to support their mission.
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Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services

Author: Cruz-Cunha, Maria Manuela

Publisher: IGI Global

ISBN: 1466639873

Category: Medical

Page: 978

View: 541

In addition to creating the opportunity for collaboration, transformation, and innovation in the healthcare industry, technology plays an essential role in the development of human well-being and psychological growth. Handbook of Research on ICTs for Human-Centered Healthcare and Social Services is a comprehensive collection of relevant research on technology and its developments of ICTs in healthcare and social services. This book focuses on the emerging trends in the social and healthcare sectors such as social networks, security of ICTs, and advisory services, beneficial to researchers, scholars, students, and practitioners to further their interest in technological advancements.
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Handbook of Ambient Intelligence and Smart Environments

Author: Hideyuki Nakashima,Hamid Aghajan,Juan Carlos Augusto

Publisher: Springer Science & Business Media

ISBN: 0387938087

Category: Computers

Page: 1294

View: 2523

Our homes anticipate when we want to wake up. Our computers predict what music we want to buy. Our cars adapt to the way we drive. In today’s world, even washing machines, rice cookers and toys have the capability of autonomous decision-making. As we grow accustomed to computing power embedded in our surroundings, it becomes clear that these ‘smart environments’, with a number of devices controlled by a coordinating system capable of ‘ambient intelligence’, will play an ever larger role in our lives. This handbook provides readers with comprehensive, up-to-date coverage in what is a key technological field. . Systematically dealing with each aspect of ambient intelligence and smart environments, the text covers everything, from visual information capture and human/computer interaction to multi-agent systems, network use of sensor data, and building more rationality into artificial systems. The book also details a wide range of applications, examines case studies of recent major projects from around the world, and analyzes both the likely impact of the technology on our lives, and its ethical implications. With a wide variety of separate disciplines all conducting research relevant to this field, this handbook encourages collaboration between disparate researchers by setting out the fundamental concepts from each area that are relevant to ambient intelligence and smart environments, providing a fertile soil in which ground-breaking new work candevelop.
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