Getting Started with p5.js

Making Interactive Graphics in JavaScript and Processing

Author: Lauren McCarthy,Casey Reas,Ben Fry

Publisher: Maker Media, Inc.

ISBN: 145718673X

Category: Computers

Page: 246

View: 8402

With p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Create interactive graphics with easy-to-follow projects Learn to apply data visualization techniques Capture and manipulate webcam audio and video feeds in the browser
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Getting Started with P5.js

Making Interactive Graphics in JavaScript and Processing

Author: Lauren McCarthy,Casey Reas,Ben Fry

Publisher: Maker Media, Inc.

ISBN: 1457186756

Category: COMPUTERS

Page: 246

View: 2488

With p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Create interactive graphics with easy-to-follow projects Learn to apply data visualization techniques Capture and manipulate webcam audio and video feeds in the browser
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Getting Started with Processing.py

Making Interactive Graphics with Python's Processing Mode

Author: Allison Parrish,Ben Fry,Casey Reas

Publisher: Maker Media, Inc.

ISBN: 1457186799

Category: Computers

Page: 242

View: 5359

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.
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Learn JavaScript with p5.js

Coding for Visual Learners

Author: Engin Arslan

Publisher: Apress

ISBN: 148423426X

Category: Computers

Page: 217

View: 2963

Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots, or generative art. You'll gain the proper context so that you can build a strong foundation for programming. This book won’t hinder your momentum with irrelevant technical or theoretical points. The aim is to build a strong, but not overly excessive knowledge to get you up and running with coding. If you want to program creative visuals and bring that skill set to a field of your your choice, then Learn JavaScript with p5.js is the book for you. What You'll Learn Code from scratch and create computer graphics with JavaScript and the p5.js library Gain the necessary skills to move into your own creative projects Create graphics and interactive experiences using Processing Program using JavaScript and p5.js and secondarily in creating visuals Who This Book is For Artists or a visual designers. Also, those who want to learn the fundamentals of programming through visual examples.
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Processing

A Programming Handbook for Visual Designers and Artists

Author: Casey Reas,Ben Fry

Publisher: MIT Press

ISBN: 026202828X

Category: Art

Page: 672

View: 6549

The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
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Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

Author: Daniel Shiffman

Publisher: Newnes

ISBN: 0123947928

Category: Computers

Page: 564

View: 7002

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
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Processing

Creative Coding and Computational Art

Author: Ira Greenberg

Publisher: Apress

ISBN: 9781430203100

Category: Computers

Page: 810

View: 6038

First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book
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Processing 2

Creative Programming Cookbook

Author: Jan Vantomme

Publisher: Packt Publishing Ltd

ISBN: 9781849517959

Category: Computers

Page: 306

View: 9834

Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more
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Processing for Android

Create Mobile, Sensor-Aware, and VR Applications Using Processing

Author: Andrés Colubri

Publisher: Apress

ISBN: 1484227190

Category: Computers

Page: 381

View: 8438

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! What You'll Learn Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate Processing sketches into larger apps and Android Studio Export projects as completed apps ready to distribute through Google Play Store Who This Book Is For Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.
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The Nature of Code

Author: Daniel Shiffman

Publisher: Nature of Code

ISBN: 9780985930806

Category: Computer programming

Page: 498

View: 773

How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.
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Programming Interactivity

Author: Joshua Noble

Publisher: "O'Reilly Media, Inc."

ISBN: 144931144X

Category: Computers

Page: 704

View: 3451

Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.
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The SparkFun Guide to Processing

Create Interactive Art with Code

Author: Derek Runberg

Publisher: No Starch Press

ISBN: 1593277210

Category: Computers

Page: 312

View: 6056

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.
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Interactive Data Visualization for the Web

An Introduction to Designing with

Author: Scott Murray

Publisher: "O'Reilly Media, Inc."

ISBN: 1491921315

Category: Computers

Page: 474

View: 9811

Create and publish your own interactive data visualization projects on the web—even if you have little or no experience with data visualization or web development. It’s inspiring and fun with this friendly, accessible, and practical hands-on introduction. This fully updated and expanded second edition takes you through the fundamental concepts and methods of D3, the most powerful JavaScript library for expressing data visually in a web browser. Ideal for designers with no coding experience, reporters exploring data journalism, and anyone who wants to visualize and share data, this step-by-step guide will also help you expand your web programming skills by teaching you the basics of HTML, CSS, JavaScript, and SVG. Learn D3 4.x—the latest D3 version—with downloadable code and over 140 examples Create bar charts, scatter plots, pie charts, stacked bar charts, and force-directed graphs Use smooth, animated transitions to show changes in your data Introduce interactivity to help users explore your data Create custom geographic maps with panning, zooming, labels, and tooltips Walk through the creation of a complete visualization project, from start to finish Explore inspiring case studies with nine accomplished designers talking about their D3-based projects
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Visualizing Data

Exploring and Explaining Data with the Processing Environment

Author: Ben Fry

Publisher: "O'Reilly Media, Inc."

ISBN: 0596519303

Category: Computers

Page: 382

View: 3633

Provides information on the methods of visualizing data on the Web, along with example projects and code.
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Building Imaginary Worlds

The Theory and History of Subcreation

Author: Mark J.P. Wolf

Publisher: Routledge

ISBN: 113622081X

Category: Literary Criticism

Page: 394

View: 5501

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
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Making Musical Apps

Real-time audio synthesis on Android and iOS

Author: Peter Brinkmann

Publisher: "O'Reilly Media, Inc."

ISBN: 1449331394

Category: Computers

Page: 124

View: 8567

Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS
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Creative Coding and Data Visualization with P5. Js

Drawing on the Web with JavaScript

Author: Scott Murray

Publisher: O'Reilly Media

ISBN: 9781491951903

Category: Computers

Page: 300

View: 5720

Good news for artists, designers, educators, and beginners with no programming experience: with the p5.js JavaScript library and this hands-on guide, you'll use a sketchpad approach learn the fundamentals of computer programming and data visualization right in your own web browser. p5 is the native JavaScript alternative to Processing, the language and environment that helps non-programmers learn how to program with the aid of visual feedback. While Processing provides its own sketchpad environment, p5 and its full set of drawing tools enable you to sketch in the browser. Author Scott Murray provides the first in-depth book on p5 to cover all of the exciting possibilities of using Processing-like code on the Web. You'll learn how to: Make your project run in full-screen mode for maximum visual effect Reach beyond the canvas and interact with other elements on the page Exchange information between p5 and JavaScript proper Load data into a sketch (CSVs, JSON, web APIs) Express data visually, mapping data values to visual properties Take advantage of native browser input elements (such as buttons and dropdown menus) to control interactive visualizations
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Make Your Own Algorithmic Art

Author: Tariq Rashid

Publisher: N.A

ISBN: 9781999655709

Category: Computers

Page: 576

View: 9648

A Gentle Introduction to Creative Coding with P5js. A fun step-by-step gentle introduction to creating digital art with computers, designed especially for: artists new to coding art, design and digital media students, technologists wanted to explore their creativity teachers and parents seeking more visual and exciting approaches to teaching computer science Starting from the very basics, we'll learn to: understand how computers create digital images code with a popular computer language designed for artists, called Processing, enabled for the web with p5js develop and appreciate algorithms, mathematical recipes, which can create surprisingly beautiful art easily share your code and art on the web, potentially reaching an audience of billions of internet users We'll discover and practice basic computer graphics techniques, explore simple algorithms that create interesting visual forms, and work through example projects to experience the process of developing algorithmic art from inspiration, through problem solving, to final refinement. By the end of the course, you will be coding confidently, appreciating the beauty of mathematics and wanting to explore more advanced ideas and methods.
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Jump Start MySQL

Author: Timothy Boronczyk

Publisher: SitePoint

ISBN: 1457192837

Category: Computers

Page: 150

View: 4691

Get a Jump Start on working with MySQL today! MySQL is an extremely popular open source relational database management system that that powers many of the applications on the Web. Discover why MySQL's speed, ease of use, and flexibility make it the database of choice for so many developers. In just one weekend with this hands-on tutorial, you'll learn how to: Get started with MySQL Store, modify, and retrieve data Work with multiple tables Connect to your database through code Program the database Back up your data
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User-Centered Design

A Developer's Guide to Building User-Friendly Applications

Author: Travis Lowdermilk

Publisher: "O'Reilly Media, Inc."

ISBN: 1449359809

Category: Computers

Page: 135

View: 8473

Looks at the application design process, describing how to create user-friendly applications.
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