Advanced Game Design
Author: Ernest Adams,Joris Dormans
Publisher: New Riders
View: 311The first in-depth book covering game mechanics by two leading game designers and instructors. * *The first in-depth analysis of game mechanics, a required topic for many game design schools. *The first game design textbook dedicated to advanced topics led by a bestselling game design author Ernest Adams. *Makes extensive use of Joris Dormans' free, public Machinations simulation software. *Readers can experiment with exercises from the book in an easy-to-use graphical environment. Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualize and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games. This in-depth resource also comes with hands-on lessons and readers can download a free simulation tool in order to follow along with exercises in the book.