Forms that Work

Designing Web Forms for Usability

Author: Caroline Jarrett,Gerry Gaffney

Publisher: Morgan Kaufmann

ISBN: 9780080948485

Category: Computers

Page: 288

View: 8662

Forms that Work: Designing Web Forms for Usability clearly explains exactly how to design great forms for the web. The book provides proven and practical advice that will help you avoid pitfalls, and produce forms that are aesthetically pleasing, efficient and cost-effective. It features invaluable design methods, tips, and tricks to help ensure accurate data and satisfied customers. It includes dozens of examples - from nitty-gritty details (label alignment, mandatory fields) to visual designs (creating good grids, use of color). This book isn’t just about colons and choosing the right widgets. It’s about the whole process of making good forms, which has a lot more to do with making sure you’re asking the right questions in a way that your users can answer than it does with whether you use a drop-down list or radio buttons. In an easy-to-read format with lots of examples, the authors present their three-layer model - relationship, conversation, appearance. You need all three for a successful form - a form that looks good, flows well, asks the right questions in the right way, and, most important of all, gets people to fill it out. Liberally illustrated with full-color examples, this book guides readers on how to define requirements, how to write questions that users will understand and want to answer, and how to deal with instructions, progress indicators and errors. This book is essential reading for HCI professionals, web designers, software developers, user interface designers, HCI academics and students, market research professionals, and financial professionals. *Provides proven and practical advice that will help you avoid pitfalls, and produce forms that are aesthetically pleasing, efficient and cost-effective. *Features invaluable design methods, tips, and tricks to help ensure accurate data and satisfied customers. *Includes dozens of examples -- from nitty-gritty details (label alignment, mandatory fields) to visual designs (creating good grids, use of color). *Foreword by Steve Krug, author of the best selling Don't Make Me Think!
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Mobile Technology for Children

Designing for Interaction and Learning

Author: Allison Druin

Publisher: Morgan Kaufmann

ISBN: 9780080954097

Category: Computers

Page: 408

View: 2412

Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. *First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning *Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF *Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference
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Universal Access in Human-Computer Interaction. Access to Today's Technologies

9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings

Author: Margherita Antona,Constantine Stephanidis

Publisher: Springer

ISBN: 3319206788

Category: Computers

Page: 513

View: 6603

The four LNCS volume set 9175-9178 constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, UAHCI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the four volume set address the following major topics: LNCS 9175, Universal Access in Human-Computer Interaction: Access to today's technologies (Part I), addressing the following major topics: LNCS 9175: Design and evaluation methods and tools for universal access, universal access to the web, universal access to mobile interaction, universal access to information, communication and media. LNCS 9176: Gesture-based interaction, touch-based and haptic Interaction, visual and multisensory experience, sign language technologies, and smart and assistive environments LNCS 9177: Universal Access to Education, universal access to health applications and services, games for learning and therapy and cognitive disabilities and cognitive support and LNCS 9178: Universal access to culture, orientation, navigation and driving, accessible security and voting, universal access to the built environment and ergonomics and universal access.
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Effective Prototyping with Excel

A Practical Handbook for Developers and Designers

Author: Nevin Berger,Michael Arent,Jonathan Arnowitz,Fred Sampson

Publisher: Elsevier

ISBN: 0080916716

Category: Computers

Page: 240

View: 1303

Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes - ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations. Step-by-step guide to prototyping with a simple and affordable tool nearly everyone already has on their desktop Quickly and easily allows web and software designers to explore usability, design alternatives, and test theories prior to starting production Perfect companion to Effective Prototyping for Software Makers - with the same author team and full-color treatment, useful case studies, and hands-on exercises
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The Craft of Information Visualization

Readings and Reflections

Author: Benjamin Bederson,Ben Shneiderman

Publisher: Morgan Kaufmann

ISBN: 1558609156

Category: Computers

Page: 410

View: 6541

The overall goal of research in Human-Computer Interaction (HCI) is to improve the experience of people using computers, making that experience more efficient and intuitive. The University of Maryland's Human-Computer Interaction Lab (HCIL) has repeatedly found that the most effective way to improve the human-computer experience is through the visual sense. Information visualization, the branch of research that studies the human-computer visual interface, has become a major theme during the past 10 years at HCIL. This book collects for the first time 38 of the key papers on information visuali.
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Designing Web Sites that Work

Usability for the Web

Author: Tom Brinck,Darren Gergle,Scott D. Wood

Publisher: Morgan Kaufmann

ISBN: 9781558606586

Category: Computers

Page: 481

View: 9544

Demonstrates Web design fundamentals that consider usability a major design goal, provides advice on incorporating usability considerations in each stage of the design process, and discusses the functionality of e-commerce sites.
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The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge

Author: Norman Don

Publisher: Vahlen

ISBN: 3800648105

Category: Business & Economics

Page: 320

View: 9065

Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“
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Don't make me think!

Web & Mobile Usability: Das intuitive Web

Author: Steve Krug

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958457665

Category: Computers

Page: 216

View: 6360

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Sprint

Wie man in nur fünf Tagen neue Ideen testet und Probleme löst

Author: Jake Knapp,Braden Kowitz,John Zeratsky

Publisher: Redline Wirtschaft

ISBN: 3864149061

Category: Business & Economics

Page: 256

View: 4710

Unternehmer, Gründer und Teams stehen täglich vor der Herausforderung: Womit soll man zuerst anfangen, worauf sich am meisten fokussieren? Und wie viele Diskussionen und Meetings sind nötig, bevor man ganz sicher die garantiert richtige Lösung hat? Die Folge ist, dass allzu oft das Projekt auf der Stelle tritt und man überhaupt nicht vorwärtskommt. Dafür gibt es eine geniale Lösung: Sprint. Die ist ein einzigartiger, innovativer und narrensicherer Prozess, mit dem sich die härtesten Probleme in nur fünf Tagen lösen lassen – von Montag bis Freitag. Der Entwickler Jake Knapp entwarf diesen Prozess bei und für Google, wo er seither in allen Bereichen genutzt wird. Zusammen mit John Zeratsky und Braden Kowitz hat er darüber hinaus bereits mehr als 100 Sprints in Firmen aus unterschiedlichen Bereichen durchgeführt. Der Sprint-Prozess bietet praktische Hilfe für Unternehmen aller Größen, vom kleinen Start-up bis hin zum Fortune-100-Unternehmen. Die Methode ist auch für alle anderen bewährt, die vor einem großen Problem stehen, schnell eine Idee testen oder einfach eine Möglichkeit schnell ergreifen wollen.
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Mobile Usability

Author: Jakob Nielsen,Raluca Budiu

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826695712

Category: Computers

Page: 236

View: 3774

Für iPhone, iPad, Android, Kindle Designs für kleine Displays optimal gestalten Texte für die mobile Nutzung verfassen und Inhalte strukturieren Einfache Navigationen für Smartphones und Tablets Die Erstellung von mobilen Websites und Apps ist ein ständiger Spagat zwischen der Bereitstellung von Inhalten und der Darstellung auf kleinen Displays. Reduzierte Inhalte, einfache Navigationsmöglichkeiten, Optimierung des Designs bei langsamen Übertragungsgeschwindigkeiten – mit diesen Herausforderungen ist jeder Entwickler konfrontiert. Wie entwirft man die besten Websites und Apps für moderne Smartphone- und Tablet-Nutzer? Der Bestseller-Autor Jakob Nielsen und seine Co-Autorin Raluca Budiu gehen dieser Frage nach und untersuchen in diesem Buch die wichtigsten Aspekte guter Mobile Usability. So erfahren Sie anhand zahlreicher Beispiele, wie Sie eine gelungene Navigation sowie passende Designs und Textinhalte für mobile Geräte entwerfen und dabei die User Experience mit Blick auf das mobile Nutzungsverhalten optimal berücksichtigen. Die dargestellten Methoden basieren auf Erkenntnissen aus internationalen Studien, die anhand zahlreicher Usability-Tests durchgeführt wurden. Dieses Buch richtet sich an Designer und Softwareentwickler, aber ebenso an Texter, Redakteure, Produktmanager und Marketing-Mitarbeiter. Sowohl Einsteiger als auch erfahrene Mobile-Usability-Veteranen erhalten wertvolle Hinweise und Tipps. Dr. Jakob Nielsen ist Mitgründer und Leiter der Nielsen Norman Group. Zudem begründete er auch die »Discount Usability Engineering«-Bewegung, die sich in erster Linie mit schnellen und effizienten Methoden zur Qualitätsverbesserung von Benutzeroberflächen beschäftigt. Das Nachrichtenmagazin U.S. News & World Report bezeichnete Nielsen als »den weltweit führenden Experten für Web Usability« und die Tageszeitung USA Today beschrieb sein Wirken gar als »The next best thing to a true time machine«. Er ist Autor zahlreicher Bestseller wie Web Usability, Eyetracking Web Usability sowie Designing Web Usability, das weltweit mehr als 250.000 Mal verkauft und in 22 Sprachen übersetzt wurde. Dr. Raluca Budiu ist User Experience Specialist bei der Nielsen Norman Group. In dieser Funktion betätigt sie sich auch als Beraterin für Großunternehmen aus verschiedensten Industriebereichen sowie Tutorin für die Sachgebiete Mobile Usability, Touchgeräte-Usability, kognitive Psychologie für Designer sowie Prinzipien der Mensch-Computer-Interaktion.
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HCI Models, Theories, and Frameworks

Toward a Multidisciplinary Science

Author: John M. Carroll

Publisher: Morgan Kaufmann Pub

ISBN: N.A

Category: Computers

Page: 551

View: 7340

Finally a thorough pedagogical survey of the multidisciplinary science of HCI. Human-Computer Interaction spans many disciplines, from the social and behavioral sciences to information and computer technology. But of all the textbooks on HCI technology and applications, none has adequately addressed HCI's multidisciplinary foundations until now. HCI Models, Theories, and Frameworks fills a huge void in the education and training of advanced HCI students. Its authors comprise a veritable house of diamonds internationally known HCI researchers, every one of whom has successfully applied a unique scientific method to solve practical problems. Each chapter focuses on a different scientific analysis or approach, but all in an identical format, especially designed to facilitate comparison of the various models. HCI Models, Theories, and Frameworks answers the question raised by the other HCI textbooks: How can HCI theory can support practice in HCI? * Traces HCI research from its origins * Surveys 14 different successful research approaches in HCI * Presents each approach in a common format to facilitate comparisons * Web-enhanced with teaching tools at http://www.HCImodels.com *Contributors are leading researchers in the field of Human-Comptuter Interaction *Fills a major gap in current literature about the rich scientific foundations of HCI *Provides a thorough pedogological survey of the science of HCI
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Ajax in action

das Entwicklerbuch für das Web 2.0

Author: Dave Crane,Eric Pascarello,Darren James

Publisher: Pearson Deutschland GmbH

ISBN: 9783827324146

Category:

Page: 687

View: 1550

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Introduction to Cognitive Science

Author: Ben Posetti

Publisher: eBookIt.com

ISBN: 1456620339

Category: Technology & Engineering

Page: 43

View: 8497

Visuo-Spatial Working Memory in Website Navigation Cognitive processing of visual design elements in virtual environments
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Human Computer Interaction Handbook

Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition

Author: Julie A. Jacko

Publisher: CRC Press

ISBN: 1439829446

Category: Technology & Engineering

Page: 1518

View: 4453

Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human–Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case studies, and more that exist within a single volume. The book captures the current and emerging sub-disciplines within HCI related to research, development, and practice that continue to advance at an astonishing rate. It features cutting-edge advances to the scientific knowledge base as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. New and Expanded Topics in the Third Edition: HCI and global sustainability HCI in health care Social networks and social media Enterprise social computing Role of HCI in e-Government Role of creativity and cognition in HCI Naturalistic approach to evaluation, persuasion, and globalization The chapter authors include experts from academia, industry, and government agencies from across the globe — all among the very best and most respected in their fields. The more than 80 tables, 400 figures, nearly 7,000 references, and four-page color insert combine to provide the single most comprehensive depiction of this field. Broad in scope, the book pays equal attention to the human side, the computer side, and the interaction of the two. This balanced, application-focused design coverage makes the book not only an excellent research guide but also an authoritative handbook for the practice of HCI and for education and training in HCI.
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HCI and Usability for e-Inclusion

5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2009, Linz, Austria, November 9-10, 2009, Proceedings

Author: Andreas Holzinger,Klaus Miesenberger

Publisher: Springer Science & Business Media

ISBN: 3642103073

Category: Computers

Page: 554

View: 4079

The Workgroup Human–Computer Interaction & Usability Engineering (Arbeitskreis HCI&UE) of the Austrian Computer Society (Österreichische Computer Gesellschaft, OCG) has been serving as a platform for interdisciplinary exchange, research and development since February 2005. While human–computer interaction (HCI) tra- tionally brings psychologists and computer scientists together, the inclusion of usab- ity engineering (UE), which is a software engineering discipline and ensures the appropriate implementation of applications, has become indispensable. Our 2009 topic was therefore Human–Computer Interaction & Usability for e- Inclusion (HCI4e-I), culminating in the 5th annual Usability Symposium USAB 2009 held during November 9–10, 2009 in Linz, Austria (http://usab.icchp.org), organized together with the Workgroup Information Technology for People with Special Needs (OCG Arbeitskreis IT für Menschen mit besonderen Bedürfnissen). The term e-inclusion, also known as digital inclusion, is used within the European Union to encompass all activities related to the achievement of an inclusive infor- tion society. New information technologies always bring the risk of a digital divide, and con- quently e-Inclusion wants to put emphasis on a digital cohesion and on enhancing opportunities with IT into all segments of the European population, including dis- vantaged people, e.g., due to lack of education (e-Competences, e-Learning), age (e-Ageing), gender apartheid (equality=e-Quality), disabilities (e-Accessibility), ill health (e-Health) etc. At the European level, e-Inclusion is part of the third pillar of the 2010 policy initiative, managed by the Directorate General for Information Society and Media of the European Commission.
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Rapid Contextual Design

A How-to Guide to Key Techniques for User-centered Design

Author: Karen Holtzblatt,Jessamyn Burns Wendell,Shelley Wood

Publisher: Elsevier

ISBN: 0123540518

Category: Computers

Page: 313

View: 6459

Is it impossible to schedule enough time to include users in your design process? Is it difficult to incorporate elaborate user-centered design techniques into your own standard design practices? Do the resources needed seem overwhelming? This handbook introduces Rapid CD, a fast-paced, adaptive form of Contextual Design. Rapid CD is a hands-on guide for anyone who needs practical guidance on how to use the Contextual Design process and adapt it to tactical projects with tight timelines and resources. Rapid Contextual Design provides detailed suggestions on structuring the project and customer interviews, conducting interviews, and running interpretation sessions. The handbook walks you step-by-step through organizing the data so you can see your key issues, along with visioning new solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the design all with as little as a two-person team with only a few weeks to spare! *Includes real project examples with actual customer data that illustrate how a CD project actually works. *Covers the entire scope of a project, from deciding on the number and type of interviews, to interview set up and analyzing collected data. Sample project schedules are also included for a variety of different types of projects. *Provides examples of how-to write affinity notes and affinity labels, build an affinity diagram, and step-by-step instructions for consolidating sequence models. *Shows how to use consolidated data to define a design within tight time frames with examples of visions, storyboards, and paper prototypes. *Introduces CDToolsâ„¢, the first application designed to support customer-centered design.
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JavaScript and jQuery for Data Analysis and Visualization

Author: Jon Raasch,Graham Murray,Vadim Ogievetsky,Joseph Lowery

Publisher: John Wiley & Sons

ISBN: 1118847229

Category: Computers

Page: 480

View: 6159

Go beyond design concepts—build dynamic datavisualizations using JavaScript JavaScript and jQuery for Data Analysis and Visualizationgoes beyond design concepts to show readers how to build dynamic,best-of-breed visualizations using JavaScript—the mostpopular language for web programming. The authors show data analysts, developers, and web designershow they can put the power and flexibility of modern JavaScriptlibraries to work to analyze data and then present it usingbest-of-breed visualizations. They also demonstrate the use of eachtechnique with real-world use cases, showing how to apply theappropriate JavaScript and jQuery libraries to achieve the desiredvisualization. All of the key techniques and tools are explained in thisfull-color, step-by-step guide. The companion website includes allsample codes used to generate the visualizations in the book, datasets, and links to the libraries and other resources covered. Go beyond basic design concepts and get a firm grasp ofvisualization approaches and techniques using JavaScript andjQuery Discover detailed, step-by-step directions for buildingspecific types of data visualizations in this full-color guide Learn more about the core JavaScript and jQuery libraries thatenable analysis and visualization Find compelling stories in complex data, and create amazingvisualizations cost-effectively Let JavaScript and jQuery for Data Analysis andVisualization be the resource that guides you through themyriad strategies and solutions for combining analysis andvisualization with stunning results.
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