Designing for Situation Awareness

An Approach to User-Centered Design, Second Edition

Author: Mica R. Endsley

Publisher: CRC Press

ISBN: 1420063588

Category: Technology & Engineering

Page: 396

View: 3418

The barrage of data overload is threatening the ability of people to effectively operate in a wide range of systems including aircraft cockpits and ground control stations, military command and control centers, intelligence operations, emergency management, medical systems, air traffic control centers, automobiles, financial and business management systems, space exploration, and power and process control rooms. All of these systems need user interfaces that allow people to effectively manage the information available to gain a high level of understanding of what is currently happening and projections on what will happen next. They need systems designed to support situation awareness. Addressing the information gap between the plethora of disorganized, low-level data and what decision makers really need to know, Designing for Situation Awareness: An Approach to User-Centered Design, Second Edition provides a successful, systematic methodology and 50 design principles for engineers and designers seeking to improve the situation awareness of their systems' users based on leading research on a wide range of relevant issues. See what’s new in the Second Edition: Significantly expanded and updated examples throughout to a wider range of domains New Chapters: Situation Awareness Oriented Training and Supporting SA in Unmanned and Remotely Operated Vehicles Updated research findings and expanded discussion of the SA design principles and guidelines to cover new areas of development Mica R. Endsley is a pioneer and world leader in the study and application of situation awareness in advanced systems. Debra G. Jones work is focused on designing large-scale and complex systems to support situation awareness and dynamic decision making. Completely revised and updated, liberally illustrated with actual design examples, this second edition demonstrates how people acquire and interpret information and examines the factors that undermine this process. Endsley and Jones distill their expertise and translate current research into usable, applicable methods and guidelines.
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Designing for Situation Awareness

An Approach to User-Centered Design, Second Edition

Author: Mica R. Endsley

Publisher: CRC Press

ISBN: 9781420063554

Category: Technology & Engineering

Page: 396

View: 608

The barrage of data overload is threatening the ability of people to effectively operate in a wide range of systems including aircraft cockpits and ground control stations, military command and control centers, intelligence operations, emergency management, medical systems, air traffic control centers, automobiles, financial and business management systems, space exploration, and power and process control rooms. All of these systems need user interfaces that allow people to effectively manage the information available to gain a high level of understanding of what is currently happening and projections on what will happen next. They need systems designed to support situation awareness. Addressing the information gap between the plethora of disorganized, low-level data and what decision makers really need to know, Designing for Situation Awareness: An Approach to User-Centered Design, Second Edition provides a successful, systematic methodology and 50 design principles for engineers and designers seeking to improve the situation awareness of their systems' users based on leading research on a wide range of relevant issues. See what’s new in the Second Edition: Significantly expanded and updated examples throughout to a wider range of domains New Chapters: Situation Awareness Oriented Training and Supporting SA in Unmanned and Remotely Operated Vehicles Updated research findings and expanded discussion of the SA design principles and guidelines to cover new areas of development Mica R. Endsley is a pioneer and world leader in the study and application of situation awareness in advanced systems. Debra G. Jones work is focused on designing large-scale and complex systems to support situation awareness and dynamic decision making. Completely revised and updated, liberally illustrated with actual design examples, this second edition demonstrates how people acquire and interpret information and examines the factors that undermine this process. Endsley and Jones distill their expertise and translate current research into usable, applicable methods and guidelines.
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Situation Awareness Analysis and Measurement

Author: Mica R. Endsley,Daniel J. Garland

Publisher: CRC Press

ISBN: 1410605302

Category: Technology & Engineering

Page: 408

View: 2867

Situation Awareness Analysis and Measurement provides a comprehensive overview of different approaches to the measurement of situation awareness in experimental and applied settings. Creating system designs and training programs to enhance situation awareness is a key goal in the development of systems in such widely ranging fields as aviation, advanced transportation programs, command and control, process control, and medicine. This book directly tackles the problem of ensuring that system designs and training programs are effective at promoting situation awareness. Situation Awareness Analysis and Measurement is the first book to provide a comprehensive coverage of situation awareness and its measurement. Topics addressed provide a detailed analysis of the use of a wide variety of techniques for measuring situation awareness and situation assessment processes. It will provide a rich resource for engineers and human factors psychologists involved in designing and evaluating systems in many domains.
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A Cognitive Approach to Situation Awareness: Theory and Application

Author: Sébastien Tremblay

Publisher: Routledge

ISBN: 1351962655

Category: Psychology

Page: 384

View: 8538

The importance of 'situation awareness' (SA) in assessing and predicting operator competence in complex environments has become increasingly apparent in recent years. It has been widely established that SA is a contributing factor to many commercial and military accidents and incidents. Yet determining exactly what constitutes SA is a very difficult task, given the complexity of the construct itself, and the many different processes involved with its acquisition and maintenance. This volume brings together recent developments from researchers and practitioners from around the world who are studying and applying SA from a cognitive perspective. The 41 contributors represent many different theoretical perspectives, research approaches and domains of application. Each chapter has a primary emphasis around one of three main topics - theory, measurement and application and examines the considerable inter-linkage between them. To bring further coherence to the book, all of the contributors received draft manuscripts of those chapters most relevant to their own. Designed to be completely international and interdisciplinary, the authors themselves present varied perspectives from academic departments and industrial organisations from around the world, and from broad applications - with contributions from researchers in the domains of process control, sport, aviation, transportation, and command and control. The readership includes practitioners, academics and researchers within human factors, ergonomics and industrial psychology; Graduate and Undergraduate students specialising within these areas during their final year.
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Human Performance, Workload, and Situational Awareness Measures Handbook, Second Edition

Author: Valerie J. Gawron

Publisher: CRC Press

ISBN: 9781420064506

Category: Technology & Engineering

Page: 296

View: 8863

Human performance measurement is the cornerstone of human factors and experimental psychology and the Human Performance Measures Handbook has long been its foundational reference. Reflecting a wider range and scope, the second edition, newly named Human Performance, Workload, and Situational Awareness Measures Handbook, presents changes in the field and increased applications. It covers the basics of measurement and provides authoritative summaries of over 100 performance, workload, and situational awareness (SA) measures. It contains evaluations of metrics drawn from an extensive literature review and from hundreds of actual projects, grounding research with real-world applicability. The book also defines workload; provides performance, subjective, simulation, and psychological measures; and gives guidance on how to select the right workload measure. The author rounds out the coverage by presenting four types of measures for SA: subjective, observational, physiological, and measures of SA ability. What’s New Additional measures of team performance Expanded glossary includes terms added to the discipline over the last 7 years Updated information from various journals including Ergonomics and Aviation, Space, and Environmental Medicine The second edition of a tried-and-true resource, this handbook offers an overview of measurement issues and information on descriptions, strengths and limitations, and data requirements, as well as references for various measures. The original has proven invaluable to the field, and the new edition does the same by providing the tools required to develop, evaluate, and select systems for optimum performance, workload, and SA.
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Designing for Interaction

Creating Smart Applications and Clever Devices

Author: Dan Saffer

Publisher: Pearson Education

ISBN: 0132798107

Category: Computers

Page: 248

View: 9713

Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer. This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums—Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you’ll get a solid grounding in everything you need to successfully tackle interaction design. Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.
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Data Mining and Statistics for Decision Making

Author: Stéphane Tufféry

Publisher: John Wiley & Sons

ISBN: 9780470979280

Category: Computers

Page: 716

View: 4676

Data mining is the process of automatically searching large volumes of data for models and patterns using computational techniques from statistics, machine learning and information theory; it is the ideal tool for such an extraction of knowledge. Data mining is usually associated with a business or an organization's need to identify trends and profiles, allowing, for example, retailers to discover patterns on which to base marketing objectives. This book looks at both classical and recent techniques of data mining, such as clustering, discriminant analysis, logistic regression, generalized linear models, regularized regression, PLS regression, decision trees, neural networks, support vector machines, Vapnik theory, naive Bayesian classifier, ensemble learning and detection of association rules. They are discussed along with illustrative examples throughout the book to explain the theory of these methods, as well as their strengths and limitations. Key Features: Presents a comprehensive introduction to all techniques used in data mining and statistical learning, from classical to latest techniques. Starts from basic principles up to advanced concepts. Includes many step-by-step examples with the main software (R, SAS, IBM SPSS) as well as a thorough discussion and comparison of those software. Gives practical tips for data mining implementation to solve real world problems. Looks at a range of tools and applications, such as association rules, web mining and text mining, with a special focus on credit scoring. Supported by an accompanying website hosting datasets and user analysis. Statisticians and business intelligence analysts, students as well as computer science, biology, marketing and financial risk professionals in both commercial and government organizations across all business and industry sectors will benefit from this book.
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2030

Technology That Will Change the World

Author: Rutger van Santen,Djan Khoe,Bram Vermeer

Publisher: Oxford University Press

ISBN: 0199703760

Category: Technology & Engineering

Page: 304

View: 5264

Imagine living in 1958, and knowing that the integrated circuit--the microchip--was about to be invented, and would revolutionize the world. Or imagine 1992, when the Internet was about to transform virtually every aspect of our lives. Incredibly, this book argues that we stand at such a moment right now--and not just in one field, but in many. In 2030, authors Rutger van Santen, Djan Khoe, and Bram Vermeer interview over two dozen scientific and technological experts on themes of health, sustainability and communication, asking them to look forward to the year 2030 and comment on the kind of research that will play a necessary role. If we know what technology will be imperative in 2030, the authors reason, what can we do now to influence future breakthroughs? Despite working in dissimilar fields, the experts called upon in the book - including Hans Blix (Head of the UN investigation in Iraq), Craig Venter (explorer of the human DNA), and Susan Greenfield (a leading world authority on the human brain), among many others - all emphasize the interconnectedness of our global networks in technology and communication, so tightly knit that the world's major conflicts are never isolated incidents. A fresh understanding of the regularities underlying these complex systems is more important than ever. Using bright, accessible language to discuss topics of universal interest and relevance, 2030 takes the position that we can, in fact, influence the course of history. It offers a new way of looking forward, a fresh perspective on sustainability, stability and crisis-prevention. For anyone interested in modern science, this book will showcase the technologies that will soon change the way we live.
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Handbook of Virtual Environments

Design, Implementation, and Applications, Second Edition

Author: Kelly S. Hale,Kay M. Stanney

Publisher: CRC Press

ISBN: 1466511842

Category: Technology & Engineering

Page: 1458

View: 4300

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.
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Handbook of Usability Testing

How to Plan, Design, and Conduct Effective Tests

Author: Jeffrey Rubin,Dana Chisnell

Publisher: John Wiley & Sons

ISBN: 1118080408

Category: Computers

Page: 384

View: 2393

Whether it's software, a cell phone, or a refrigerator, your customer wants - no, expects - your product to be easy to use. This fully revised handbook provides clear, step-by-step guidelines to help you test your product for usability. Completely updated with current industry best practices, it can give you that all-important marketplace advantage: products that perform the way users expect. You'll learn to recognize factors that limit usability, decide where testing should occur, set up a test plan to assess goals for your product's usability, and more.
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Human Factors in Aviation

Author: Eduardo Salas,Florian Jentsch,Dan Maurino

Publisher: Academic Press

ISBN: 9780080923024

Category: Technology & Engineering

Page: 744

View: 7648

This edited textbook is a fully updated and expanded version of the highly successful first edition of Human Factors in Aviation. Written for the widespread aviation community - students, engineers, scientists, pilots, managers, government personnel, etc., HFA offers a comprehensive overview of the topic, taking readers from the general to the specific, first covering broad issues, then the more specific topics of pilot performance, human factors in aircraft design, and vehicles and systems. The new editors offer essential breath of experience on aviation human factors from multiple perspectives (i.e. scientific research, regulation, funding agencies, technology, and implementation) as well as knowledge about the science. The contributors are experts in their fields. Topics carried over from the first edition are fully updated, several by new authors who are now at the fore of the field. New material - which represents 50% of the volume - focuses on the challenges facing aviation specialists today. One of the most significant developments in this decade has been NextGen, the Federal Aviation Administration's plan to modernize national airspace and to address the impact of air traffic growth by increasing airspace capacity and efficiency while simultaneously improving safety, environmental impacts and user access. NextGen issues are covered in full. Other new topics include: High Reliability Organizational Perspective, Situation Awareness & Workload in Aviation, Human Error Analysis, Human-System Risk Management, LOSA, NOSS and Unmanned Aircraft System. Comprehensive text with up-to-date synthesis of primary source material that does not need to be supplemented New edition thoroughly updated with 50% new material and full coverage of NexGen and other modern issues Instructor website with test bank and image collection makes this the only text offering ancillary support Liberal use of case examples exposes readers to real-world examples of dangers and solutions
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The VR Book

Human-Centered Design for Virtual Reality

Author: Jason Jerald

Publisher: Morgan & Claypool

ISBN: 1970001135

Category: Computers

Page: 523

View: 3877

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.
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Interaction Design

Beyond Human-Computer Interaction

Author: Jenny Preece,Yvonne Rogers,Helen Sharp

Publisher: John Wiley & Sons

ISBN: 1119020751

Category: Computers

Page: 584

View: 2403

This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.
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Handbook of Human-Computer Interaction

Author: M.G. Helander

Publisher: Elsevier

ISBN: 1483295133

Category: Computers

Page: 1202

View: 6147

This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.
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Foundations for Designing User-Centered Systems

What System Designers Need to Know about People

Author: Frank E. Ritter,Gordon D. Baxter,Elizabeth F. Churchill

Publisher: Springer Science & Business Media

ISBN: 1447151348

Category: Computers

Page: 442

View: 9803

Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book will help you to design interactive systems that are more usable, more useful and more effective. The authors have deliberately developed Foundations for Designing User-Centered Systems to appeal to system designers and developers, as well as to students who are taking courses in system design and HCI. The book reflects the authors’ backgrounds in computer science, cognitive science, psychology and human factors. The material in the book is based on their collective experience which adds up to almost 90 years of working in academia and both with, and within, industry; covering domains that include aviation, consumer Internet, defense, eCommerce, enterprise system design, health care, and industrial process control.
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Handbook of Teen and Novice Drivers

Research, Practice, Policy, and Directions

Author: Donald L Fisher,Jeff Caird,William Horrey,Lana Trick

Publisher: CRC Press

ISBN: 1315356562

Category: Technology & Engineering

Page: 488

View: 7855

Despite a growing body of research and targeted remediation, teenage and novice drivers continue to be six to nine times more likely to die in a crash than they are when they are just a few years older. The World Health Organization reports that road traffic injuries are the leading cause of death globally among 15 to 19 year olds. In light of these crash statistics, understanding the teen driver problem remains of paramount public health importance around the world. The Handbook of Teen and Novice Drivers: Research, Practice, Policy, and Directions provides critical knowledge for a broad range of potential readers, including students, teachers, researchers in academics, industry and the federal government, public policy makers at all levels, insurance companies and automobile manufacturers, driving instructors, and parents and their teens.
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Designing Your Life

How to Build a Well-Lived, Joyful Life

Author: Bill Burnett,Dave Evans

Publisher: Knopf

ISBN: 110187533X

Category: Self-Help

Page: 272

View: 6802

#1 New York Times Bestseller At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise. "Designing Your Life walks readers through the process of building a satisfying, meaningful life by approaching the challenge the way a designer would. Experimentation. Wayfinding. Prototyping. Constant iteration. You should read the book. Everyone else will." —Daniel Pink, bestselling author of Drive “This [is] the career book of the next decade and . . . the go-to book that is read as a rite of passage whenever someone is ready to create a life they love.” —David Kelley, Founder of IDEO “An empowering book based on their popular class of the same name at Stanford University . . . Perhaps the book’s most important lesson is that the only failure is settling for a life that makes one unhappy. With useful fact-finding exercises, an empathetic tone, and sensible advice, this book will easily earn a place among career-finding classics.” —Publishers Weekly From the Hardcover edition.
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The Design of Everyday Things

Revised and Expanded Edition

Author: Don Norman

Publisher: Basic Books

ISBN: 0465072992

Category: Business & Economics

Page: 384

View: 5134

The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
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