Design

Author: Thomas Hauffe

Publisher: Laurence King Publishing

ISBN: 9781856691345

Category: Architecture

Page: 192

View: 7352

Aiming to place design developments in their broader context, this text describes the history of design from its emergence as a separate discipline around 1750 to the present. Arranged chronologically, and with colour-coded pages for ease of reference, the book includes time-lines and designers' biographies, as well as feature spreads on notable designers and companies. There is also a detailed list of major design museums and collections.
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Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 9407

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können
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Design: A Very Short Introduction

Author: John Heskett

Publisher: Oxford University Press

ISBN: 9780192854469

Category: Art

Page: 148

View: 8082

John Heskett aims to transform the way readers think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal, and the car we drive to work in, to the medical equipment used to save lives. This concise guide to contemporary design goes beyond style and taste to look at how different cultures and individuals personalize objects. Heskett also reveals how simple objects, such as a toothpick, can have their design modified to suit the specific cultural behaviour in different countries. Finally, the author gives us an exciting vision of what design can offer us in the future, showing in particular how it can humanize new technology.
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Organisation

Theorie, Design und Wandel

Author: Gareth R. Jones,Ricarda B. Bouncken

Publisher: Pearson Deutschland GmbH

ISBN: 9783827373014

Category: Management

Page: 976

View: 7063

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Universal Methods of Design

100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

Author: Bella Martin,Bruce Hanington,Bruce M. Hanington

Publisher: Rockport Pub

ISBN: 1592537561

Category: Design

Page: 207

View: 4382

This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students. Whether research is already an integral part of a practice or curriculum, or whether it has been unfortunately avoided due to perceived limitations of time, knowledge, or resources, Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and utilized by cross-disciplinary teams in nearly any design project. This essential guide: Dismantles the myth that user research methods are complicated, expensive, and time-consuming. Creates a shared meaning for cross-disciplinary design teams. llustrates methods with compelling visualizations and case studies. Characterizes each method at a glance. Indicates when methods are best employed to help prioritize appropriate design research strategies. Universal Methods of Design distills each method down to its most powerful essence, in a format that will help design teams select and implement the most credible research methods best suited to their design culture within the constraints of their projects.
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Design and Analysis

Author: Bernard Leupen

Publisher: 010 Publishers

ISBN: 9789064502590

Category: Architectural Design

Page: 224

View: 6651

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Design Research

Author: Peter Downton

Publisher: RMIT Publishing

ISBN: 9780864592675

Category: Design

Page: 136

View: 7082

Design research.
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Universal Principles of Design, Revised and Updated

125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions,

Author: William Lidwell,Kritina Holden,Jill Butler

Publisher: Rockport Publishers

ISBN: 1610580656

Category: Design

Page: 272

View: 1044

Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now. Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20” rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
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An Introduction to Design and Culture

1900 to the Present

Author: Penny Sparke

Publisher: Routledge

ISBN: 0415686180

Category: Design

Page: 262

View: 8151

This third edition of An Introduction to Design and Culture has been revised and updated throughout to include issues of globalization, sustainability and digital/interactive design. New for this edition is a chapter which covers key changes in design culture. Design culture has changed dramatically in the 21st century, the designer-hero is now much less in evidence and design has become much more interdisciplinary. Drawing on a wealth of mass-produced artefacts, images and environments including sewing machines, cars, televisions, clothes, electronic and branded goods and exhibitions, author Penny Sparke shows how design has helped to shape and reflect our social and cultural development. This introduction to the development of modern (and postmodern) design is ideal for undergraduate students.
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History of Modern Design

Graphics and Products Since the Industrial Revolution

Author: David Raizman

Publisher: Laurence King Publishing

ISBN: 9781856693486

Category: Arts and crafts movement

Page: 400

View: 9039

An exploration of the parallel development of product and graphic design from the 18th century to the 21st. The effects of mass production and consumption, man-made industrial materials and extended lines of communication are also discussed.
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Addiction by Design

Machine Gambling in Las Vegas

Author: Natasha Dow Schüll

Publisher: Princeton University Press

ISBN: 0691127557

Category: Computers

Page: 442

View: 7205

machines stems from the consumer, the product, or the interplay between the two. --
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Design Thinking

Author: Peter G. Rowe

Publisher: MIT Press

ISBN: 9780262680677

Category: Architecture

Page: 229

View: 5855

In Design Thinking Peter Rowe provides a systematic account of the process ofdesigning in architecture and urban planning. He examines multiple and often dissimilar theoreticalpositions whether they prescribe forms or simply provide procedures for solving problems - asparticular manifestations of an underlying structure of inquiry common to all designing. Over 100illustrations and a number of detailed observations of designers in action support Rowe'sthesis.Peter G. Rowe is Raymond Garbe Professor of Architecture and Urban Design at HarvardUniversity and Chairman of the Department of Urban Planning and Design at the Harvard GraduateSchool of Design, Harvard University.
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Design Patterns

Elements of Reusable Object-Oriented Software (Adobe Reader)

Author: Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides

Publisher: Pearson Education

ISBN: 9780321700698

Category: Computers

Page: N.A

View: 3119

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
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Book Design

Author: Andrew Haslam

Publisher: Laurence King Publishing

ISBN: 9781856694735

Category: Book design

Page: 256

View: 3392

A comprehensive and practical guide for students and experienced designers alike, this carefully structured text is illustrated throughout with photographs and diagrams. Featuring examples from various kinds of book, it takes the reader through every aspect of the subject. In addition, there is information on styling the text, an extensive glossary defining editorial, design and production terms, and a further reading list.
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Store Design and Visual Merchandising

Creating Store Space That Encourages Buying

Author: Claus Ebster

Publisher: Business Expert Press

ISBN: 1606490958

Category: Business & Economics

Page: 216

View: 5457

In an age of self-service stores, saturated markets and ever more demanding customers, the careful and science-driven design of the point of sale has become a crucial success factor for both retailers and service businesses. In this book, the interested reader will find a variety of hands-on suggestions on how to optimize the design of retail stores and service environments to increase customer satisfaction and sales. While the focus is on the practical applicability of the concepts discussed, the book is nevertheless firmly grounded in consumer and psychological research. In this respect it is uniquely positioned vis'-'-vis books written by artists, architects and interior designers which lack a solid research foundation and academic journals articles, which are often inaccessible to the educated yet non-specialized reader. In writing this book, the author draws on both the recent research literature and his own experience as a marketing consultant and consumer researcher. The intended audiences are marketing managers, small business owners and MBA students. Topics covered in the book include: goals and relevance of store design; design tips derived from environmental psychology; cognitive and affective approaches to store design and visual merchandising; use of ambient factors such as music, colors and scents; creation of emotional experiences and theming.
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Design of Machine Elements

Author: V. B. Bhandari

Publisher: Tata McGraw-Hill Education

ISBN: 9780070681798

Category: Machine design

Page: 934

View: 1281

This hallmark text on Machine Design almost covers the entire syllabus of all Indian Universities and Polytechnics. Each chapter is written in a simple, crisp and logical way, explaining the theoretical considerations in design of machine elements. The language is lucid and easy to understand yet precisely scientific. It covers the topics in entirety meaning thereby that for a particular topic, all the facets associated with it have been dealt in a very methodical and logical manner.
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Control System Principles and Design

Author: Ernest O. Doebelin

Publisher: ernest otto doebelin

ISBN: 9780471088158

Category: Technology & Engineering

Page: 577

View: 389

Designed for graduate and upper-level undergraduate engineering students, this is an introduction to control systems, their functions, and their current role in engineering design. Organized from a design rather than an analysis viewpoint, it shows students how to carry out practical engineering design on all types of control systems. Covers basic analysis, operating and design techniques as well as hardware/software implementation. Includes case studies.
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Paul Rand

Author: N.A

Publisher: N.A

ISBN: 9783874394765

Category:

Page: 255

View: 2933

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