DATA STRUCTURES AND ALGORITHMS WITH OBJECT- ORIENTED DESIGN PATTERNS IN C++

Author: Bruno R. Preiss

Publisher: John Wiley & Sons

ISBN: 9788126516438

Category:

Page: 680

View: 8809

About The Book: Bruno Preiss presents readers with a modern, object-oriented perspective for looking at data structures and algorithms, clearly showing how to use polymorphism and inheritance, and including fragments from working and tested programs. The book uses a single class hierarchy as a framework to present all of the data structures. This framework clearly shows the relationships between data structures and illustrates how polymorphism and inheritance can be used effectively.
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Data Structures and Algorithms with Object Oriented Design Patterns in Java with Jbuilder 3.5 Foundation Compiler Version 3.5 Set

Author: Bruno R. Preiss

Publisher: John Wiley & Sons Incorporated

ISBN: 9780471415046

Category: Computers

Page: N.A

View: 5521

In this book, Bruno Preiss presents the fundamentals of data structures and algorithms from a modern, object-oriented perspective. He promotes object-oriented design using Java and illustrates the use of the latest object-oriented design patterns. Virtually all the data structures are discussed in the context of a single class hierarchy. This framework clearly shows the relationships between data structures and illustrates how polymorphism and inheritance can be used effectively.
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Entwurfsmuster

Elemente wiederverwendbarer objektorientierter Software

Author: N.A

Publisher: Pearson Deutschland GmbH

ISBN: 9783827328243

Category:

Page: 479

View: 3597

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Design Patterns für die Spieleprogrammierung

Author: Robert Nystrom

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845092X

Category: Computer games

Page: 400

View: 8147

- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.
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Algorithmen - Eine Einführung

Author: Thomas H. Cormen,Charles E. Leiserson,Ronald Rivest,Clifford Stein

Publisher: Walter de Gruyter GmbH & Co KG

ISBN: 3110522012

Category: Computers

Page: 1339

View: 3186

Der "Cormen" bietet eine umfassende und vielseitige Einführung in das moderne Studium von Algorithmen. Es stellt viele Algorithmen Schritt für Schritt vor, behandelt sie detailliert und macht deren Entwurf und deren Analyse allen Leserschichten zugänglich. Sorgfältige Erklärungen zur notwendigen Mathematik helfen, die Analyse der Algorithmen zu verstehen. Den Autoren ist es dabei geglückt, Erklärungen elementar zu halten, ohne auf Tiefe oder mathematische Exaktheit zu verzichten. Jedes der weitgehend eigenständig gestalteten Kapitel stellt einen Algorithmus, eine Entwurfstechnik, ein Anwendungsgebiet oder ein verwandtes Thema vor. Algorithmen werden beschrieben und in Pseudocode entworfen, der für jeden lesbar sein sollte, der schon selbst ein wenig programmiert hat. Zahlreiche Abbildungen verdeutlichen, wie die Algorithmen arbeiten. Ebenfalls angesprochen werden Belange der Implementierung und andere technische Fragen, wobei, da Effizienz als Entwurfskriterium betont wird, die Ausführungen eine sorgfältige Analyse der Laufzeiten der Programme mit ein schließen. Über 1000 Übungen und Problemstellungen und ein umfangreiches Quellen- und Literaturverzeichnis komplettieren das Lehrbuch, dass durch das ganze Studium, aber auch noch danach als mathematisches Nachschlagewerk oder als technisches Handbuch nützlich ist. Für die dritte Auflage wurde das gesamte Buch aktualisiert. Die Änderungen sind vielfältig und umfassen insbesondere neue Kapitel, überarbeiteten Pseudocode, didaktische Verbesserungen und einen lebhafteren Schreibstil. So wurden etwa - neue Kapitel zu van-Emde-Boas-Bäume und mehrfädigen (engl.: multithreaded) Algorithmen aufgenommen, - das Kapitel zu Rekursionsgleichungen überarbeitet, sodass es nunmehr die Teile-und-Beherrsche-Methode besser abdeckt, - die Betrachtungen zu dynamischer Programmierung und Greedy-Algorithmen überarbeitet; Memoisation und der Begriff des Teilproblem-Graphen als eine Möglichkeit, die Laufzeit eines auf dynamischer Programmierung beruhender Algorithmus zu verstehen, werden eingeführt. - 100 neue Übungsaufgaben und 28 neue Problemstellungen ergänzt. Umfangreiches Dozentenmaterial (auf englisch) ist über die Website des US-Verlags verfügbar.
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Algorithmen in C

Author: Robert Sedgewick

Publisher: Pearson Deutschland GmbH

ISBN: 9783893193769

Category: Algorithmus

Page: 742

View: 7444

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DATA STRUCTURES AND ALGORITHMS IN JAVA, 3RD ED

Author: Michael T. Goodrich,Roberto Tamassia

Publisher: John Wiley & Sons

ISBN: 9788126515226

Category:

Page: 700

View: 9981

Special Features: · Discussion of object-oriented design and the Java programming language, including the Collections Framework and Design Patterns· Coverage of Internet-related topics, including hashing and text processing· Hundreds of exercises categorized by Reinforcement, Creativity, and Projects get students thinking like programmers and applying what they've learned· Offers a unique multimedia format for learning the fundamentals of Data Structures & Algorithms· Outstanding writing style presents even the most difficult mathematical concepts clearly· Animations and powerful art program illustrate data structures and algorithms in a clear visual manner About The Book: · Entirely new chapter on recursion· Additional exercises on the analysis of simple algorithms· New case study on parenthesis matching and HTML validation· Expanded coverage of splay trees· Added examples and programming exercises throughout
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Professional C++

Author: Marc Gregoire

Publisher: John Wiley & Sons

ISBN: 1118858131

Category: Computers

Page: 984

View: 5636

Master complex C++ programming with this helpful, in-depthresource From game programming to major commercial software applications,C++ is the language of choice. It is also one of the most difficultprogramming languages to master. While most competing books aregeared toward beginners, Professional C++, Third Edition,shows experienced developers how to master the latest release ofC++, explaining little known features with detailed code examplesusers can plug into their own codes. More advanced languagefeatures and programming techniques are presented in this newestedition of the book, whose earlier editions have helped thousandsof coders get up to speed with C++. Become familiar with the fullcapabilities offered by C++, and learn the best ways to design andbuild applications to solve real-world problems. Professional C++, Third Edition has been substantiallyrevised and revamped from previous editions, and fully covers thelatest (2014) C++ standard. Discover how to navigate thesignificant changes to the core language features and syntax, andextensions to the C++ Standard Library and its templates. Thispractical guide details many poorly understood elements of C++ andhighlights pitfalls to avoid. Best practices for programming style, testing, anddebugging Working code that readers can plug into their own apps In-depth case studies with working code Tips, tricks, and workarounds with an emphasis on goodprogramming style Move forward with this comprehensive, revamped guide toprofessional coding with C++.
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Graph Drawing

6th International Symposium, GD '98 Montreal, Canada, August 13-15, 1998 Proceedings

Author: Symposium on Graph Drawing$ (6e : 1998 : Montréal, Québec),Symposium on Graph Drawing 1998 : Montréal, Québec)

Publisher: Springer Science & Business Media

ISBN: 3540654739

Category: Computers

Page: 468

View: 318

This book constitutes the strictly refereed post-conference proceedings of the 6th International Symposium on Graph Drawing, GD '98, held in Montreal, Canada in August 1998. The 23 revised full papers presented were carefully selected for inclusion in the book from a total of 57 submissions. Also included are nine system demonstrations and abstracts of 14 selected posters. The papers presented cover the whole range of graph drawing, ranging from theoretical aspects in graph theory to graph drawing systems design and evaluation, graph layout and diagram design.
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OBJECT-ORIENTED PROGRAMMING WITH C++

Author: M. T. SOMASHEKARA,D. S. GURU,H. S. NAGENDRASWAMY,K. S. MANJUNATHA

Publisher: PHI Learning Pvt. Ltd.

ISBN: 8120344626

Category: Computers

Page: 704

View: 5403

This book is the second edition of M.T. Somashekara’s earlier book titled Programming in C++, under the new title Object-Oriented Programming with C++. In consonance with the new title, two chapters—one explaining the concepts of object-oriented programming and the other on object oriented software development—have been added, respectively, at the beginning and end of the book. Substantial improvements have been effected in all chapters on C++. The book also carries a new chapter titled Standard Template Library. The book covers the C++ language thoroughly, from basic concepts through advanced topics such as encapsulation, polymorphism, inheritance, and exception handling. It presents C++ in a pedagogically sound way, giving many program examples to highlight the features and benefits of each of its concepts. The book is suitable for all engineering and science students including the students of computer applications for learning the C++ language from the first principles. KEY FEATURES : Logical flow of concepts starting from the preliminary topics to the major topics. Programs for each concept to illustrate its significance and scope. Complete explanation of each program with emphasis on its core segment. Chapter-end summary, review questions and programming exercises. Exhaustive glossary of programming terms.
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OBJECT ORIENTED PROGRAMMING WITH JAVA

Author: M. T. SOMASHEKARA,D. S. GURU,K. S. MANJUNATHA

Publisher: PHI Learning Pvt. Ltd.

ISBN: 8120352874

Category: Computers

Page: 604

View: 1831

This self-readable and highly informative text presents the exhaustive coverage of the concepts of Object Oriented Programming with JAVA. A number of good illustrative examples are provided for each concept supported by well-crafted programs, thus making it useful for even those having no previous knowledge of programming. Starting from the preliminaries of the language and the basic principles of OOP, this textbook moves gradually towards advanced concepts like exception handling, multithreaded programming, GUI support by the language through AWT controls, string handling, file handling and basic utility classes. In addition, the well-planned material in the book acts as a precursor to move towards high-end programming in Java, which includes the discussion of Servlets, Java Server Pages, JDBC, Swings, etc. The book is highly suitable for all undergraduate and postgraduate students of computer science, computer applications, computer science and engineering and information technology. KEY FEATURES Extensive coverage of syllabi of various Indian universities Comprehensive coverage of the OOP concepts and Core Java Explanation of the concepts using simple and expressive language Complete explanation of the working of each program with more emphasis on the core segment of the program Chapter-end summary, over 230 illustrative programs, around 225 review questions, about 190 true/false questions and over 130 programming exercises
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The Waite Group's Object-oriented Programming in C++

Author: Robert Lafore

Publisher: Waite Group Press

ISBN: 9781571691606

Category: Computers

Page: 925

View: 8718

This tutorial presents the sophisticated new features of the most current ANSI/ISO C++ standard as they apply to object-oriented programming. Learn the concepts of object-oriented programming, why they exist, and how to utilize them to create sophisticated and efficient object-oriented applications. This book expects you to be familiar with basic programming concepts. It is no longer enough to understand the syntax and features of the language. You must also be familiar with how these features are put to use. Get up to speed quick on the new concepts of object-oriented design patterns, CRC modeling, and the new Universal Modeling Language (UML), which provides a systematic way to diagram the relationship between classes. Object-oriented programming is presented through the use of practical task-oriented examples and figures that help conceptualize and illustrate techniques and approaches, and questions and exercises to reinforce learning concepts.
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Object-Orientation, Abstraction, and Data Structures Using Scala, Second Edition

Author: Mark C. Lewis,Lisa L. Lacher

Publisher: CRC Press

ISBN: 1498732178

Category: Computers

Page: 660

View: 8908

Praise for the first edition: "The well-written, comprehensive book...[is] aiming to become a de facto reference for the language and its features and capabilities. The pace is appropriate for beginners; programming concepts are introduced progressively through a range of examples and then used as tools for building applications in various domains, including sophisticated data structures and algorithms...Highly recommended. Students of all levels, faculty, and professionals/practitioners.? —D. Papamichail, University of Miami in CHOICE Magazine ? Mark Lewis’ Introduction to the Art of Programming Using Scala?was the first textbook to use Scala for introductory CS courses. Fully revised and expanded, the new edition of this popular text has been divided into two books. Object-Orientation, Abstraction, and Data Structures Using Scala, Second Edition is intended to be used as a textbook for a second or third semester course in Computer Science. The Scala programming language provides powerful constructs for expressing both object orientation and abstraction. This book provides students with these tools of object orientation to help them structure solutions to larger, more complex problems, and to expand on their knowledge of abstraction so that they can make their code more powerful and flexible. The book also illustrates key concepts through the creation of data structures, showing how data structures can be written, and the strengths and weaknesses of each one. Libraries that provide the functionality needed to do real programming are also explored in the text, including GUIs, multithreading, and networking. The book is filled with end-of-chapter projects and exercises, and the authors have also posted a number of different supplements on the book website. Video lectures for each chapter in the book are also available on YouTube. The videos show construction of code from the ground up and this type of "live coding" is invaluable for learning to program, as it allows students into the mind of a more experienced programmer, where they can see the thought processes associated with the development of the code. About the Authors Mark Lewis is an Associate Professor at Trinity University. He teaches a number of different courses, spanning from first semester introductory courses to advanced seminars. His research interests included simulations and modeling, programming languages, and numerical modeling of rings around planets with nearby moons.? Lisa Lacher is an Assistant Professor at the University of Houston, Clear Lake with over 25 years of professional software development experience. She teaches a number of different courses spanning from first semester introductory courses to graduate level courses. Her research interests include Computer Science Education, Agile Software Development, Human Computer Interaction and Usability Engineering, as well as Measurement and Empirical Software Engineering.
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Algorithmen in Java

Author: Robert Sedgewick

Publisher: N.A

ISBN: 9783827370723

Category: Computer algorithms

Page: 816

View: 4175

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Data Structures and Algorithms Using Visual Basic.NET

Author: Michael McMillan

Publisher: Cambridge University Press

ISBN: 9781139443128

Category: Computers

Page: N.A

View: 5446

This is the first Visual Basic.NET book to provide a comprehensive discussion of the major data structures and algorithms. Here, instead of having to translate material on C++ or Java, the professional or student VB.NET programmer will find a tutorial on how to use data structures and algorithms and a reference for implementation using VB.NET for data structures and algorithms from the .NET Framework Class Library as well as those which must be developed by the programmer. In an object-oriented fashion, the author presents arrays and arraylists, linked lists, hash tables, dictionaries, trees, graphs, sorting and searching as well as more advanced algorithms, such as probabilistic algorithms and dynamic programming. His approach is very practical, for example using timing tests rather than Big O analysis to compare the performance of data structures and algorithms. This book can be used in both beginning and advanced computer programming courses that use the VB.NET language and, most importantly, by the professional VB programmer.
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ECOOP '99 - Object-Oriented Programming

13th European Conference Lisbon, Portugal, June 14-18, 1999 Proceedings

Author: Rachid Guerraoui

Publisher: Springer Science & Business Media

ISBN: 3540661565

Category: Computers

Page: 538

View: 9124

\My tailor is Object-Oriented". Most software systems that have been built - cently are claimed to be Object-Oriented. Even older software systems that are still in commercial use have been upgraded with some OO ?avors. The range of areas where OO can be viewed as a \must-have" feature seems to be as large as the number of elds in computer science. If we stick to one of the original views of OO, that is, to create cost-e ective software solutions through modeling ph- ical abstractions, the application of OO to any eld of computer science does indeed make sense. There are OO programming languages, OO operating s- tems, OO databases, OO speci cations, OO methodologies, etc. So what does a conference on Object-Oriented Programming really mean? I honestly don’t know. What I do know is that, since its creation in 1987, ECOOP has been attracting a large number of contributions, and ECOOP conferences have ended up with high-quality technical programs, featuring interesting mixtures of theory and practice. Among the 183 initial submissions to ECOOP’99, 20 papers were selected for inclusion in the technical program of the conference. Every paper was reviewed by three to ve referees. The selection of papers was carried out during a t- day program committee meeting at the Swiss Federal Institute of Technology in Lausanne. Papers were judged according to their originality, presentation qu- ity, and relevance to the conference topics.
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Eine Tour durch C++

Die kurze Einführung in den neuen Standrad C++11

Author: Bjarne Stroustrup

Publisher: Carl Hanser Verlag GmbH Co KG

ISBN: 3446439838

Category: Computers

Page: 200

View: 5794

EINE TOUR DURCH C++ // - Dieser Leitfaden will Ihnen weder das Programmieren beibringen noch versteht er sich als einzige Quelle, die Sie für die Beherrschung von C++ brauchen – aber diese Tour ist wahrscheinlich die kürzeste oder einfachste Einführung in C++11. - Für C- oder C++-Programmierer, die mit der aktuellen C++-Sprache vertrauter werden wollen - Programmierer, die in einer anderen Sprache versiert sind, erhalten ein genaues Bild vom Wesen und von den Vorzügen des modernen C++ . Mit dem C++11-Standard können Programmierer Ideen klarer, einfacher und direkter auszudrücken sowie schnelleren und effizienteren Code zu schreiben. Bjarne Stroustrup, der Designer und ursprüngliche Implementierer von C++, erläutert die Details dieser Sprache und ihre Verwendung in seiner umfassenden Referenz „Die C++-Programmiersprache“. In „Eine Tour durch C++“ führt Stroustrup jetzt die Übersichtskapitel aus der Referenz zusammen und erweitert sie so, dass auch erfahrene Programmierer in nur wenigen Stunden eine Vorstellung davon erhalten, was modernes C++ ausmacht. In diesem kompakten und eigenständigen Leitfaden behandelt Stroustrup – neben Grundlagen – die wichtigsten Sprachelemente und die wesentlichen Komponenten der Standardbibliothek. Er präsentiert die C++-Features im Kontext der Programmierstile, die sie unterstützen, wie die objektorientierte und generische Programmierung. Die Tour beginnt bei den Grundlagen und befasst sich dann mit komplexeren Themen, einschließlich vieler, die neu in C++11 sind wie z.B. Verschiebesemantik, einheitliche Initialisierung, Lambda-Ausdrücke, verbesserte Container, Zufallszahlen und Nebenläufigkeit. Am Ende werden Design und Entwicklung von C++ sowie die in C++11 hinzugekommenen Erweiterungen diskutiert. Programmierer erhalten hier – auch anhand von Schlüsselbeispielen – einen sinnvollen Überblick und praktische Hilfe für den Einstieg. AUS DEM INHALT // Die Grundlagen // Benutzerdefinierte Typen // Modularität // Klassen // Templates // Überblick über die Bibliothek // Strings und reguläre Ausdrücke // E/A-Streams // Container // Algorithmen // Utilities // Numerik // Nebenläufigkeit // Geschichte und Kompatibilität
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