Cinema 4D Beginner's Guide

Author: Jen Rizzo

Publisher: Packt Publishing Ltd

ISBN: 1849692157

Category: Computers

Page: 274

View: 3785

Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa.
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Exploring 3D Modeling with CINEMA 4D R19 - A Beginner’s Guide

Author: Pradeep Mamgain

Publisher: PADEXI Academy

ISBN: N.A

Category: Computers

Page: 198

View: 666

The Exploring 3D Modeling with CINEMA 4D R19 - A Beginner’s Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you’re done, you’ll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. What are the key features of the book? •Learn CINEMA 4D’s updated user interface, navigation, tools, functions, and commands. •Polygon, subdivision, and spline modeling techniques covered. •Detailed coverage of tools and features. •Contains 24 standalone tutorials. •Contains 14 practice activities to test the knowledge gained. •Additional guidance is provided in form of tips, notes, and cautions. •Important terms are in bold face so that you never miss them. •The content under “What just happened?” heading explains the working of the instructions. •The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). •Tech support from the author. •Access to each tutorial’s initial and final states along with the resources used in the tutorials. •Quiz to assess the knowledge. •Bonus tutorials. Who this book is for? This book is designed for beginners. Prerequisites Before jumping into the lessons of this book, make sure you have working knowledge of your computer and its operating system. Also, make sure that your that you have installed the required software and hardware. You need to install CINEMA 4D R19 on your system. Most of the tutorials will work in R17 and R18 as well. How This Book Is Structured? This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19, introduces you to CINEMA 4D interface and primitive objects available in the Object command group. You will learn about CINEMA 4D unit system, coordinate system, interface elements, and how to customize the interface. You will also create models using primitives. Chapter M2: Tools of the Trade, walks you through some of the important tools that you will use in the modeling process. These tools are used to create guides in the editor view, interactively placing lights and adjusting their attributes in the scene, measure angles and distances, arrange/duplicate/randomize objects, correct lens distortions, and create virtual walkthroughs. Chapter M3: Spline Modeling, introduces you to the spline modeling tools, concept, and techniques. Chapter M4: Polygon Modeling, introduces you to the polygon modeling tools, concepts, and techniques. This chapter talks about polygons components, selection tools, polygons structure tools, modeling objects, and deformers. Chapter M5: Bonus Tutorials, contains bonus tutorials. More info: wp.me/p9r5f7-i0
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Modeling Techniques with CINEMA 4D R17 Studio

The Ultimate Beginner’s Guide

Author: Rising Polygon

Publisher: Rising Polygon

ISBN: N.A

Category: Computers

Page: 148

View: 9520

Why this Book? The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What you need? To complete the examples and hands-on exercises in this book, you need R17 Studio version of CINEMA 4D. What are the main features of the book? • The book is written using CINEMA 4D R17 Studio in an easy to understand language. • Polygon and Spline modeling techniques covered. • All deformers explained. • 17 Hands-on exercises and 13 practical tests to hone your skills. • Detailed coverage of tools and features. • Additional tips, guidance, and advice is provided. • Important terms are in bold face so that you never miss them. • Support for technical aspect of the book. • CINEMA 4D files and textures used are available for download from the accompanying website. • Bonus hands-on exercises How This Book Is Structured? This book is divided into following units: Unit CI2: Tools of the Trade • Navigating the workspace • Customizing the interface • Understanding various UI components • Setting preferences for CINEMA 4D • Understanding layouts • Moving, rotating, and scaling objects • Managers, and Browsers • Getting help Unit CI2: Tools of the Trade • Creating guides in the editor view • Interactively placing lights and adjusting their attributes in the scene • Measuring angles and distances • Working with Workplanes • Arranging, duplicating, and randomizing objects • Correcting lens distortions • Creating virtual walkthroughs Unit CM1: Spline Modeling • Splines tools and modeling techniques • Generator command group Unit CM2: Polygon Modeling • Polygons components • Polygon modeling techniques • Selection tools • Polygons structure tools • Splines structure tools • Modeling Objects • Deformers Unit CBEM1: Bonus Hands-on Exercises
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Modeling Techniques with CINEMA 4D R17 Studio - the Ultimate Beginner's Guide

Author: Rising Polygon

Publisher: Createspace Independent Publishing Platform

ISBN: 9781533185297

Category: Computer graphics

Page: 148

View: 6820

The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. This book is part of Kindle match book program ! More info: bit.ly/c4dmod
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Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

Author: Ravi Conor,Elizabeth VT

Publisher: Rising Polygon

ISBN: N.A

Category: Computers

Page: N.A

View: 6416

The Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. What are the main features of the book? The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 60+ Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Part A - 3ds Max 2018 Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises Part B - CINEMA 4D R18 Studio Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises
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Exploring 3D Modeling with Cinema 4D R19

A Beginner's Guide [in Full Color]

Author: Pradeep Mamgain

Publisher: Createspace Independent Publishing Platform

ISBN: 9781718714076

Category:

Page: 198

View: 2735

Note: This book is also available in the low-cost grayscale edition. An ePub file that has the color images of the screenshots/diagrams used in this book is available with the resources of this grayscale book. The Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. What are the key features of the book? - Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. - Polygon, subdivision, and spline modeling techniques covered. - Detailed coverage of tools and features. - Contains 24 standalone tutorials. - Contains 14 practice activities to test the knowledge gained. - Additional guidance is provided in form of tips, notes, and cautions. - Important terms are in bold face so that you never miss them. - The content under "What just happened?" heading explains the working of the instructions. - The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). - Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. - Tech support from the author. - Access to each tutorial's initial and final states along with the resources used in the tutorials. - Quiz to assess the knowledge. - Bonus tutorials. More info: wp.me/p9r5f7-i0
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Cinema 4D 9

Grundlagen und Workshops für Profis ; [Bonuskapitel zu den Thinking Particles und Bodypaint 3D und Wichtungs-Plug-In auf CD]

Author: Arndt von Koenigsmarck

Publisher: Pearson Deutschland GmbH

ISBN: 9783827321886

Category:

Page: 419

View: 5183

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Beginner's Guide to Create Models With Cinema 4d R18 Studio

Author: Ravi Conor

Publisher: Createspace Independent Publishing Platform

ISBN: 9781975616632

Category:

Page: 152

View: 7011

The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All deformers explained. 17 Hands-on exercises and 13 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises
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An Introduction to 3D Printing

Author: Victoria Zukas,Jonas A Zukas

Publisher: First Edition Design Pub.

ISBN: 1622878973

Category: Education

Page: 132

View: 6486

This book is aimed at an audience consisting of two kinds of readers. The first is people who are curious about 3D printing and want more information without necessarily getting deeply into it. For this audience, the first two chapters will be of greatest interest. They provide an overview of 3D print technology. They also serve to take the confusion out of the jargon and make sense out of such shortcuts as SLA, FFM, FFF, FDM, DLP, LOM, SLM, DMLS, SLS, EBM, EBAM, CAD and others. They describe the basic processes, the materials used and the application of the technology in industry, space, medicine, housing, clothing and consumer-oriented products such as jewelry, video game figures, footwear, tools and what must now seem like an infinity of bunnies, eagles and busts of Star Wars and Star Trek figurines in a dazzling array of colors. This book also addresses the needs of people new to the field who require information in a hurry. Chapter 3 serves as a guide to generating a 3D model by reviewing scanning methodology, the various types of software available to create a model and the steps needed to insure a useful printed object from the 3D model. The chapter has numerous references which, together with the information in the text, will help one find quickly any additional information available on the internet. Keywords: 3D Printing, 3D Software, 3D Hardware, Printing Materials, Scanning, 3D Modeling, Jewelry, Medicine, Housing, Space
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Adobe After Effects CC 2017: The Complete Beginner’s Guide

Author: Gack Davidson

Publisher: Van Helostein

ISBN: N.A

Category: Art

Page: 40

View: 8220

Adobe After Effects 2017 is all about collaboration and streamlining workflow especially with the addition of Live Text templates. The new updates include 3D rendering, real-time playback, GPU-accelerated effects and more. There are many other subtle features that make your everyday use of Adobe After Effects CC 2017 easier and more efficient.
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Beginner's Guide to Create Models With 3ds Max 2018 and Cinema 4d R18 Studio

Author: Ravi Conor,Elizabeth Vt

Publisher: Createspace Independent Publishing Platform

ISBN: 9781975664428

Category:

Page: 472

View: 878

The Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. What are the main features of the book? The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 60+ Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Part A - 3ds Max 2018 Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises Part B - CINEMA 4D R18 Studio Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises
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Logistik mit SAP S/4HANA

Die neuen Funktionen für Einkauf, Vertrieb, Retail, Produktion und Lager

Author: Jasmin Burgdorf,Mario Destradi,Martin Kiss,Maik Schubert

Publisher: N.A

ISBN: 9783836256117

Category: Computers

Page: 485

View: 504

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Modeling Techniques With 3ds Max 2016 and Cinema 4d R17 Studio -

The Ultimate Beginners Guide

Author: Rising Polygon

Publisher: Createspace Independent Publishing Platform

ISBN: 9781533155443

Category:

Page: 424

View: 4601

The Modeling Techniques with 3ds Max 2016 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2016 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. Main Features of the Book? The book is written using 3ds Max 2016 and CINEMA 4D R17 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 29 Hands-on exercises and 19 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. The book is part of Kindle Match book program ! More info: bit.ly/mcm2016
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Cinema 4D R10 Handbook

Author: Anson Call

Publisher: Cengage Learning

ISBN: 9781584505228

Category: Computers

Page: 400

View: 4260

Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D 10 Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!
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Disposition mit SAP

Author: Ferenc Gulyássy

Publisher: N.A

ISBN: 9783836212212

Category:

Page: 608

View: 7018

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Licht, Schatten, Raum

Architekturvisualisierung mit Cinema 4D

Author: Horst Sondermann

Publisher: N.A

ISBN: 9783211297605

Category:

Page: 238

View: 3151

Die Visualisierung des Lichts im Raum, seine Wirkung auf Kubatur und Szene, ist eine grosse Herausforderung in der Architekturdarstellung und damit ein entscheidendes Motiv, 3D-Werkzeuge einzusetzen a " sowohl in den ArchitekturbA1/4ros als auch fA1/4r Studierende. Der vorliegende Band bietet in mehreren Aoebungen Gelegenheit, das korrekte Ausleuchten von Architekturmodellen zu erlernen. Dazu werden fertige virtuelle 3D-Szenen zur VerfA1/4gung gestellt, fA1/4r die mithilfe der 3D-Software Cinema 4DA(R) Schritt fA1/4r Schritt ein Beleuchtungs-Setup aufgebaut wird, bis ein realistischer Raumeindruck ensteht. ErgAnzt werden die Tutorials durch Grundlagenkapitel zum Umgang mit Cinema 4DA(R), zum Import von CAD-Modellen und zu den Lichtquellen und Schattenarten, die in der neuen Version 9.5 A1/4berarbeitet und erweitert wurden.
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Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio

The Ultimate Beginner’s Guide

Author: Rising Polygon

Publisher: Rising Polygon

ISBN: N.A

Category: Computers

Page: 464

View: 7626

Why this Book? The Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2017 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. What you need? To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max and R17 Studio version of CINEMA 4D. What are the main features of the book? • The book is written using 3ds Max 2017 and CINEMA 4D R17 Studio in an easy to understand language. • Polygon and Spline modeling techniques covered. • All modifiers/deformers explained. • 60+ Hands-on exercises and practical tests to hone your skills. • Detailed coverage of tools and features. • Additional tips, guidance, and advice is provided. • Important terms are in bold face so that you never miss them. • Support for technical aspect of the book. • 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. Is this book is available in e-Book format? Yes. You can download e-Book from the following link: http://bit.ly/max2017c4dr17 How This Book Is Structured? This book is divided into following units: Part A - 3ds Max 2017 Unit MI1 - Introduction to 3ds Max - I • Navigating the workspace • Customizing the interface • Understanding various UI components • Working with the file management commands • Setting preferences for 3ds Max • Understanding workspaces • Understanding the enhanced menu system • Working with viewports • Setting preferences for the viewports • Creating objects in the scene • Selecting objects • Using the navigational gizmos • Moving, rotating, and scaling objects • Getting help Unit MI2 - Introduction to 3ds Max - II • Working with templates • Creating clones and duplicates • Understanding hierarchies • Working with the Scene and Layer Explorers • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool • Working with the Align tool and the Array tool • Working with precision and drawing aids • Understanding modifiers, and normals Unit MM1 - Working with Geometric Primitives and Architectural Objects • Creating and modifying Standard Primitives • Creating and modifying Extended Primitives • Working with the Architectural objects • Setting the project folder • Using the Align and Mirror tools • Creating clones • Using the Scene Explorer • Creating a group • Setting grid spacings • Using Transform Type-In dialog • Using Array dialog • Specifying units for the scene Unit MM2: Working with Polygons • Working with the polygon modeling tools • Using the polygon modeling techniques • Selecting polygon sub-object • Transforming sub-objects • Soft selecting sub-objects Unit MM3: Graphite Modeling Tools • Working with the Graphite Modeling Tools • Selecting sub-objects • Creating models using the tools available in the Ribbon Unit MM4: Working with Shapes • Generate planar and 3d surfaces • Paths and shapes for the loft components • Generate extrusions • Generate revolved surfaces • Define motion path for animations Unit MM5: Modifiers • Using modifiers • Stack display • Object-space modifiers vs World-space modifiers • How transform affects modifiers Unit MBME1: Bonus Hands-on Exercises Part B - CINEMA 4D R17 Studio Unit CI1: Introducing CINEMA 4D R17 Studio • Navigating the workspace • Customizing the interface • Understanding various UI components • Setting preferences for CINEMA 4D • Understanding layouts • Moving, rotating, and scaling objects • Managers, and Browsers • Getting help Unit CI2: Tools of the Trade • Creating guides in the editor view • Interactively placing lights and adjusting their attributes in the scene • Measuring angles and distances • Working with Workplanes • Arranging, duplicating, and randomizing objects • Correcting lens distortions • Creating virtual walkthroughs Unit CM1: Spline Modeling • Splines tools and modeling techniques • Generator command group Unit CM2: Polygon Modeling • Polygons components • Polygon modeling techniques • Selection tools • Polygons structure tools • Splines structure tools • Modeling Objects • Deformers Unit CBEM1: Bonus Hands-on Exercises
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